Welcome to OpenRPG version 1.7.3...
Locating server at 66-233-209-7.anc.clearwire-dns.net:6774...
Game connected!
(1) Kurtis (enter): 21:41
Server Administrator-> You have connected to an OpenRPG server, version '1.7.3'.
[img]
Many thanks goes to all of those who contributed!
The developers in alphabetical order are:
Thomas Baleno, Andrew Bennett, Lex Berezhny, Ted Berg, Bernhard Bergbauer, Chris Blocher ,Ben Collins-Sussman, Robin Cook, Greg Copeland, Chris Davis, Michael Edwards, Andrew Ettinger, Dj Gilcrease, Todd Faris, Christopher Hickman, Paul Hosking, Scott Mackay, Brian Manning, Jesse McConnell, Brian Osman, Rome Reginelli, Christopher Rouse, Dave Sanders and Mark Tarrabain.
This product is licensed under the GNU GPL License.

Moving to room 'Mage'..
(1) Kurtis (enter): 21:42
Server Administrator->
[img]
Many thanks goes to all of those who contributed!
The developers in alphabetical order are:
Thomas Baleno, Andrew Bennett, Lex Berezhny, Ted Berg, Bernhard Bergbauer, Chris Blocher ,Ben Collins-Sussman, Robin Cook, Greg Copeland, Chris Davis, Michael Edwards, Andrew Ettinger, Dj Gilcrease, Todd Faris, Christopher Hickman, Paul Hosking, Scott Mackay, Brian Manning, Jesse McConnell, Brian Osman, Rome Reginelli, Christopher Rouse, Dave Sanders and Mark Tarrabain.
This product is licensed under the GNU GPL License.

Moving to room 'Mage'..
(1) Kurtis (enter): 21:42
Server Administrator->
[img]
Many thanks goes to all of those who contributed!
The developers in alphabetical order are:
Thomas Baleno, Andrew Bennett, Lex Berezhny, Ted Berg, Bernhard Bergbauer, Chris Blocher ,Ben Collins-Sussman, Robin Cook, Greg Copeland, Chris Davis, Michael Edwards, Andrew Ettinger, Dj Gilcrease, Todd Faris, Christopher Hickman, Paul Hosking, Scott Mackay, Brian Manning, Jesse McConnell, Brian Osman, Rome Reginelli, Christopher Rouse, Dave Sanders and Mark Tarrabain.
This product is licensed under the GNU GPL License.

Attempting to assign the role of GM to (1) Kurtis...
(2) Anthony (enter): 21:44
(2) Anthony: you changed hte admin pw :/
Attempting to assign the role of PLAYER to (2) Anthony...
(1) Kurtis: oh, spoon
(2) Anthony: why spoon insted of spoonz?
(3) GM Claire (enter): 21:45
(1) Kurtis: lol dunno just cause
Attempting to assign the role of GM to (3) GM Claire...
Attempting to assign the role of PLAYER to (1) Kurtis...
(1) Kurtis: i vary :D
(2) Anthony: bah, we both know htere is no spoon anyway
(1) Kurtis: exactly
(2) Anthony: Isn't it kind of amazing how close heroes is to mage?
(1) Kurtis: spoonz was our Gunz password with Wratts and Cain back in the day
(2) Anthony: They can get more skills as their knowledge incresaes
(2) Anthony: etc..
(2) Anthony: That mind reading cop is becomming more and more like rick every day
(1) Kurtis: yeah you'd almost think the authros play it. But the true reason is, anything ive been watching lately, i notice is like Mage. Mage book seems to just encorporate all kinds of magic. naturally, anything is like Mage
(2) Anthony: Look at the last session
(2) Anthony: the girl awoken
(2) Anthony: she gets a knock on the door from someone who wants to take away her power
(2) Anthony: she learns how to use her power from someone else awoken who has differnt powers
(2) Anthony: like damn, all they're missing is the list of hte arcana :P
(4) Shawn (enter): 21:49
(2) Anthony: niki working for the company is scary
Attempting to assign the role of PLAYER to (4) Shawn...
(2) Anthony: nik scares me XD
(5) Robin (enter): 21:50
(2) Anthony: niki even
(1) Kurtis: Niki is in better control now
(1) Kurtis: she used to be able to access uber strength only through Jessica
(1) Kurtis: now she seems to have it more together
(1) Kurtis: and the copycat girl can't copy a "magical" power, only a muscle move. she is a mimic with adopted muscle memory
(2) Anthony: yeah
(2) Anthony: I notice they are duplicating powers now
(1) Kurtis: what occurs to me is if Peter Petrelli can shoot lightnings out of his hands, he had met that blonde chick before.
(2) Anthony: the old japanese guy with powre to heal like claire
(1) Kurtis: And by the fact he wears the same neck pendant as the Haitian, he has been with the Company as well
(2) Anthony: he was shooting the raidation bolts wasn't he?
(2) Anthony: she just called it lightning
(1) Kurtis: also i think Kensei the british guy = Adam Monroe, the new threat who kills the 8 bosses
(2) Anthony: Sylar has become pure evil
(2) Anthony: before he was just insance, now he's evil
(1) Kurtis: Sylar was always evil
(2) Anthony: He started ut just isane really
(2) Anthony: but he's progressed into evil
(1) Kurtis: I think Claire and Kensei are immortal
(2) Anthony: sociopath
(1) Kurtis: if tissue regenerates, they can probably survive for centuries
(2) Anthony: thats the theory i the newsgroups, that kensie is one of hte 12
(1) Kurtis: i think he is the one killing
(2) Anthony: even a picutre of which one he is
(2) Anthony: that's a theory, and that he's doing it because hiro went back in time and pissed him off
(1) Kurtis: he probably found out that the Company is the reason Hiro went back in time, hence, the reason Hiro stole his love.
(1) Kurtis: ditto
(2) Anthony: I kinda like the current hiro over the baddass hiro myself
(2) Anthony: we think roger is coming?
(3) GM Claire: he hasn't called me yet
(3) GM Claire: Standing orders don't mess with the map please I'm gonna be drawing the scene layout KK all?
(2) Anthony: I thought of something we could of done,dug a maot around the house, fill it with water. when the zombies get in it, turn the water into cemet or something
(2) Anthony: `1
(4) Tristin: Does that just apply for KK or all of us?
(3) GM Claire: .. all of you
(2) Anthony: for some reason KK has become an abreivateoin for OK. Why I will never freaking know
(4) Tristin: Can I rename miniatures? *pouty*
** (3) GM Claire shrugs **
(1) Kurtis: typo
(1) Kurtis: kinda like pwn
(2) Anthony: Okay = OK = K = Kay = KK
(3) GM Claire: yes you may rename minatures
(4) Tristin: Wewt!
(4) Tristin: typo is my theory too.
(2) Anthony: maybe it was, KK, all? as in, okay everyone, espeically KK?
(1) Kurtis: so yeah happy halloween birthday to me
(2) Anthony: Your b-day was when?
(1) Kurtis: GM took me out to dinner :D
(1) Kurtis: Halloween
(2) Anthony: kewl
(1) Kurtis: 21 October
(1) Kurtis: 31
(1) Kurtis: i am now 24
(1) Kurtis: god i feel young
(2) Anthony: I used to go with a woman born on 31 october
(2) Anthony: 24 is a good age
(1) Kurtis: hopefully ill own a bit more
(2) Anthony: 24 is about the perfect age to be It hink. No longer a teenager, not a kid, but a man and not considered old yet
(4) Tristin: Dude, I thought you were way older until recently...
(1) Kurtis: 24-29 is that age
(4) Tristin: Like 30 or some shit.
(2) Anthony: yeah, 30 sucks
(1) Kurtis: me??
(4) Tristin: ja
(2) Anthony: I'm going to be 44 come january, that like SUCKS
(1) Kurtis: you knew back from Ultima Online that im not old
(1) Kurtis: Serp is our veteran! :D
(2) Anthony: once I bhit 50 I official become an old man :(
(1) Kurtis: Dont feel that way! you're like the pro pro of the crew
(2) Anthony: I think they tatoo it on your forehead now
(2) Anthony: I love that cabin icon
(1) Kurtis: i seem to have encountered a certain crew of special individuals I greatly value, the only thing uniting these seemingly unrelated persons is that at some point in life they have encountered and befriended Konrad Knox
(3) GM Claire: .... So again... for the SLOW don't mess with the map!
** (1) Kurtis shoots Shawn **
(5) Robin: *cries*

New Command added
/box '/box': Displays the current settings OR '/box *text*': Displays *text* in the box.


New Command added
/quotebox TYPE /QUOTEBOX TO BEGIN. Loads up a help node into gametree.

(2) Anthony: I was just copying hte cabin to my tree for keeps, then tested ot make sure it worked cause it gave me an error when I did
(4) Tristin: *slows down bullets and dodges*
(1) Kurtis: *accelerates bullets*
(4) Tristin: *fries them with lazorz*
(1) Kurtis: *fries lazorz with plazma!*
** (2) Anthony sends a swarm of bees to attack kurits **
(1) Kurtis: jeez, how come whenever there is a fight, people gang up on ME?
(2) Anthony: ...
(2) Anthony: zomg
(1) Kurtis: ok ok, we cool
(4) Tristin: It's funnier.
(2) Anthony: yufired first dude
(3) GM Claire: does anyone see the zombie cow?
(1) Kurtis: we cool, we cool. *hugs tristin and pistol-whips him*
(2) Anthony: remember, tony hates guns
(2) Anthony: "moooooooooooooooooo" "moooooooooooooooooo"
(4) Tristin: I Do, but I can't see it and the love shack at the same time.
(4) Tristin: nvm
(3) GM Claire: does anyone know how to make multiples of this or will that slow it down?
(1) Kurtis: just readd it is one way
(2) Anthony: just keep sending to map from tree
(2) Anthony: how many you want?
(3) GM Claire: oh... 45
(1) Kurtis: On an unrelated to zombie cows note, I proposed to GM today and she said yes. :)
(3) GM Claire: lots of cows!!!!!
(3) GM Claire: .. well.. for ease of reference they aren't actually cows...
(3) GM Claire: but I liked the image :)
(2) Anthony: That *should* be 45, some might be stacked on each other
(2) Anthony: hmm.. still going..
(3) GM Claire: everyone grab a cow and move it somewhere other than 1 square around the brown square
(3) GM Claire: no don't draw on the cows you will make them angery
(5) Robin: sorry :(
(5) Robin: thought i hit miniatures
(4) Tristin: XD
(3) GM Claire: it's okay if you want zombie cows to be angry ;) jk
(2) Anthony: anyone coaunt and verify 45?
(2) Anthony: I may be off a few
(2) Anthony: we have to squeeze them in on west I guess
(2) Anthony: good?
(2) Anthony: At least kassidies pet will be eating stake for while
(1) Kurtis: btw all the logs in sequential order are available at the Game site, if anyone needs to make reference or copy anything
(2) Anthony: *steak
(1) Kurtis: http://animamundi.free.fr/kk/Mage/MagePage.html
(2) Anthony: you should turn on URL looks in tools, paste the link, then turn it off
(2) Anthony: http://animamundi.free.fr/kk/Mage/MagePage.html
(3) GM Claire: need 15 of those please :)
(3) GM Claire: again just for reference they are not cows... I just like the image
(2) Anthony: Pasting pictures in chat here slows down openRPG a LOT
(1) Kurtis: what do you mean?
(1) Kurtis: pasting pictures in chat?
(2) Anthony: Up there ^^^ that map.
(2) Anthony: I hit enter, I don't see my text for like 10 seconds
(1) Kurtis: Cowcula
(1) Kurtis: moocula
(2) Anthony: its so bad, gonna reneter room
(3) GM Claire: so would we like to pretend we know where the zombies and vampires are or have a map of it?
(1) Kurtis: Cownt Moocula
(1) Kurtis: odd, im fine
(4) Tristin: me too
(6) Anthony (enter): 22:19
(6) Anthony: much better
(3) GM Claire: last five vampire cows I swear :)
Attempting to assign the role of PLAYER to (6) Anthony...
(1) Kurtis: Booting '(2) Anthony' from room...
(2) Anthony (exit): 22:20
(6) Anthony: yeha, putting anythign in chat besides chat fuxores it up bad for me
(6) Anthony: gives me horrible response times
(1) Kurtis: we have a lot of things to kill...
(6) Anthony: yeha
(6) Anthony: a freaking lot
(6) Anthony: we better not spend as much time killing these as we did the monsters
(6) Anthony: or we're dead meat
(1) Kurtis: i'll go with the AOEs
(1) Kurtis: so just duck and cover the hell out of the way
(4) Tristin: I'll go with the IEDs
(1) Kurtis: we need clever approach
(1) Kurtis: moves that can take out more than one zed at a time
(6) Anthony: I wonder if you can do chain lightning XD
(1) Kurtis: yes i can
(1) Kurtis: if there is thunder and rain
(1) Kurtis: which i can conjure up
(1) Kurtis: OOC i know this
(6) Anthony: You can strike more than one thing at once?
(1) Kurtis: but IC no way in hell
(1) Kurtis: depends on what I use
(6) Anthony: You got a book dude, don't you ever freaking read it?
(1) Kurtis: maybe not in that move
(6) Anthony: Anthony is oalways reading his book
(1) Kurtis: well right now im sitting on a roof looking out there with a gun in my hand
(1) Kurtis: and we spent 6 hours making potions
(6) Anthony: Oh, right, yo'ure too busy cheating at roulette to read
(3) GM Claire: alright y'all minatures are online when you are ready
(4) Tristin: Tristin's slightly afraid of his book, lol.
(1) Kurtis: the night before i was getting hands on forces magic and gambling
(1) Kurtis: the night before was doing laundry and pereparations
(1) Kurtis: the night before pwning monsters
(1) Kurtis: one thing is to read a book, the other thing is to understand how to do something
(4) Tristin: We need to save Not Winkles.
(6) Anthony: dang it, my miniature is gone. let me find that bear
(1) Kurtis: Not Winkles!!!
(6) Anthony: Umm.. I'd be more concerned with the cows
(6) Anthony: Ihave a plan for OFNW
(4) Tristin: Lol, we have an acronym for him now.
(1) Kurtis: so i suppose the cows represent ugly undead fuckers of different size and weight in ragged clothes and partially functioning organs?
(3) GM Claire: correct the cows represent ugly undead fuckers of different size and weight in ragged cloths and partially functioning organs who on adverage have 8 health levels
(3) GM Claire: the same cannot be said for the vampire cows who will vary greatly
(1) Kurtis: wonderful
(6) Anthony: I was wondering if a shotgun blast to the head would insta .. um.. rekill a zed
(1) Kurtis: brains? i mean box?
(4) Tristin: It works in RE, it should work here.
(1) Kurtis: remember what we were instructed on? we have to break the spinal cord. so if u need to aim, aim for the back, break em in half
(1) Kurtis: stick to the plan, break their motion centers
(6) Anthony: she said brain would work too, didn't she?
(1) Kurtis: dun remember
(4) Tristin: Also, I glitched the game and got a grenade launcher with 250 shots... <.>< >.>
(1) Kurtis: i wallhack
(4) Tristin: (That's something I really know how to do in the first RE)
(6) Anthony: Meh, what does kurtis have to worry about, he can float above them and shoot down
(6) Anthony: Just like Theradore XD
(1) Kurtis: He worries for comrades!
(6) Anthony: What do the two red lines represent?
(1) Kurtis: and for the fact that he can lose control of flight
(6) Anthony: Just don't burn down the hollow :/
(3) GM Claire: those lines are brown... and they are squares, the outside is the border of the porch, the inside is the walls of kassies house
(6) Anthony: if you strt a fire, your #1 priority needs to be to put it out :P
(6) Anthony: we let the zeds get htat close? O.o
(1) Kurtis: give us some landscape, the forest, points of entry, natural barriers we can use
(3) GM Claire: we need two more minis and no but the map isn't big enough to give you the spacing you need
(6) Anthony: so "Not to scale" comes to mind.
(3) GM Claire: Not to scale indeed
(6) Anthony: Gah, who removed my bear mini???
(4) Tristin: I sold it.
(4) Tristin: $50
(6) Anthony: damn it, now I have to find it again
(5) Robin: i think the green was more soothing to the eyes
(1) Kurtis: need Robin
(4) Tristin: to run them over?
(1) Kurtis: big panda! :D
(1) Kurtis: who believes we will survive this?
(1) Kurtis: i do
(4) Tristin: I will survive.
(5) Robin: my shield is litteraly untouchable
(6) Anthony: I will survive
(4) Tristin: Just so long as I know how to love I know I'll stay alive.
(3) GM Claire: okay so green = trees that zombies can
(1) Kurtis: eat!
(4) Tristin: I've got all my life to live I've got all my love to give.
(3) GM Claire: ... can't get around, brown = rocks, black = sheds and road
(4) Tristin: I will survive, yeah-yeah.
(3) GM Claire: the car is the car
(6) Anthony: Even if I have to give myself wings and fly away :d
(3) GM Claire: are we good to go?
(4) Tristin: yes
(1) Kurtis: boks?
(5) Robin: these zombies dont hump, do they?
(4) Tristin: Like in Zelda..
(5) Robin: mhmm
(4) Tristin: *Shudders back repressed memories*
(5) Robin: lol
(4) Tristin: "No Link, run!"
(3) GM Claire: just so you know, there are 5 zombies and 3 vampires for each person present including fluffy
(3) GM Claire: box me
(4) Tristin: He beter pull his weight, or I'll eat him.
(4) Tristin: Asains do that...
(6) Anthony: (( how long before they get here you giving us? cause I gotta buff up etc... ))
(3) GM Claire: he's a blooming tiger by know
(4) Tristin: Asians*
(1) Kurtis: all ready?
(4) Tristin: ready
(6) Anthony: `1
(5) Robin: yep
(3) GM Claire: you all have time to buff up, basically once I get a box I will give you the scene
(1) Kurtis:
Mage The Awakening: Gates to Atlantis - Episode 6

(3) GM Claire: You have finished bottling th potions, setting traps, and turning fluffy into a blooming tiger (unless you want to roll it I'll just give him normal tiger traits), It has become night fall and what was a very large army of zombies has slowly sercumed to the terain and animals until there are only 45.. only 45 is right since at Gaines origional count after reconnocence she had an estimate of 7 score (thats 140 for those who don't know that a score is 20)
(3) GM Claire: by all accounts they will arrive within range of fighting in about 15 minutes
(3) GM Claire: Gaines and Numbers are on the roof with scary in the words of the british fuck off shiny guns
(3) GM Claire: Maximo has a big machet and will be represented by the big red "X" I'm about to put up he shall not be moving throught the fight so he doesn't need a mini
(3) GM Claire: any questions?
(3) GM Claire: oh and as of this moment you are unaware of any vampires cow or otherwise
(6) Anthony: (( and our player who can actually DEAL with (un)dead things is MIA. ))
(1) Kurtis: "Guys?"
(4) Tristin: "yeah?"
** (6) Anthony points, Lots of zeds out there. I'm going to get ready. **
(3) GM Claire: For ease of reference in order to make a called shot to a head will be at a -3 dice penealty I will consider 4 sucesses on one roll a decapitation
(1) Kurtis: "We'll be alright."
(4) Tristin: KungFu gives me a bonus die on called shots.
(6) Anthony: Mumbling - Honing the Form (V)(3) Gnosis(1)+Life(3)+power word(2) [6d10.open(10).vs(8)] => [4,[10, 1],3,4,2,4] = (1)
** (6) Anthony drops the spell and recasts it **
(6) Anthony: Mumbling - Honing the Form (V)(3) Gnosis(1)+Life(3)+power word(2) [6d10.open(10).vs(8)] => [7,3,3,6,[10, 2],2] = (1)
** (6) Anthony drops the spell again **
(6) Anthony: Mumbling - Honing the Form (V)(3) Gnosis(1)+Life(3)+power word(2) [6d10.open(10).vs(8)] => [4,[10, 8],1,6,9,[10, 6]] = (3)
(6) Anthony: (( +3 str ))
(7) GM Claire (enter): 22:54
(1) Kurtis: ((GM dced hold on))
(6) Anthony: mumbling - Transform Self(3) Stamina(3)+Athletics(4)+Life(3)+power word(2) [12d10.open(10).vs(8)] => [6,1,6,1,6,6,4,8,1,2,9,7] = (2)
** (6) Anthony dorps and recasts **
Attempting to assign the role of GM to (7) GM Claire...
(6) Anthony: mumbling - Transform Self(3) Stamina(3)+Athletics(4)+Life(3)+power word(2) [12d10.open(10).vs(8)] => [5,9,2,4,2,9,5,2,2,3,4,9] = (3)
(1) Kurtis: Booting '(3) GM Claire' from room...
(3) GM Claire (exit): 22:54
(7) GM Claire: bloody hell this is not going well I need to relog
** (6) Anthony drops and casts again **
(6) Anthony: mumbling - Transform Self(3) Stamina(3)+Athletics(4)+Life(3)+power word(2) [12d10.open(10).vs(8)] => [3,7,4,9,2,1,8,1,2,[10, 9],6,3] = (3)
(6) Anthony: (( kay ))
(6) Anthony: (( holding off on rolls :( ))
(7) GM Claire: Disconnecting from server...
(7) GM Claire (exit): 22:55
(6) Anthony: (( I want 4 successeson that, claws, teeth, fur and cat's eyes ))
(6) Anthony: (( ause by my esitmates, it's getting dark ))
(9) GM Claire (enter): 22:56
Attempting to assign the role of GM to (9) GM Claire...
(6) Anthony: (( continuing with rolls ))
(1) Kurtis: ((she cant see miniatures anymore gmm))
(1) Kurtis: ((no hold on))
(6) Anthony: mumbling - Transform Self(3) Stamina(3)+Athletics(4)+Life(3)+power word(2) [12d10.open(10).vs(8)] => [[10, 1],2,6,3,8,8,4,5,[10, 6],9,9,6] = (6)
(1) Kurtis: ((she can not see any zombies))
(6) Anthony: (( I can't keep that roll? O.o ))
(9) GM Claire: You turn into a newt
(6) Anthony: (( 6 sucesses there! ))
(1) Kurtis: ((damn... she can only see one instance of each mini))
(6) Anthony: (( all the zombie coas are "Loading" to me seince I relogged ))
(1) Kurtis: ((she pretty much just lost the layout))
(6) Anthony: (( lets see if we move them a little if they appear for her ))
(6) Anthony: (( any show up? ))
(9) GM Claire: no
(6) Anthony: (( you can try relogging into open rpg again :/ ))
(6) Anthony: (( but it's not great at showing a map that's areayd up whe you log in ))
(9) GM Claire: I see Kurt, Anthony, 1 zombie cow, 1 vampire cow and a rock...
(1) Kurtis: (next time we should just draw one jpg and draw on it, minis glitch a lot))
(1) Kurtis: ((is there a way to refresh the grid?))
(6) Anthony: (( it's BITCH not to be ablet o move minies though ))
(6) Anthony: (( OH! clair, right lcick map while on minuatres and click "refresh miniatures" ))
(6) Anthony: (( that do anything? ))
(9) GM Claire: well.. now I have 2 zombie cows...
(6) Anthony: (( I'm going to try something.. but it might hoze it for everyone.. going to try to save the map, then load the mpa ))
(6) Anthony: (( heere's pryig it doesn't hoze it ))
(1) Kurtis: (9doing same))
Attempting to assign the role of GM to (6) Anthony...
Attempting to assign the role of GM to (1) Kurtis...
(6) Anthony: (( that fix it claire? ))
(4) Tristin: .....
(6) Anthony: (( ack, what'd you do? ))
(9) GM Claire: it did for a grand total of 2 seconds
(9) GM Claire: yes!
(4) Tristin: Woa
(4) Tristin: nvm
(6) Anthony: (( no one do anythign ))
(1) Kurtis: oh i did it after Tony did
(9) GM Claire: no one touch anything!
(6) Anthony: (( everyone see it back? ))
(5) Robin: im a live
(1) Kurtis: im good
(1) Kurtis: so i GM
(6) Anthony: (( you see it now? Kay, so saving and loading worked. gotta remember that ))
Attempting to assign the role of PLAYER to (1) Kurtis...
(9) GM Claire: good deal so.. 4 sucesses = decapitation was the last thing I said
(6) Anthony: (( good thing I saved it before konrad loaded it XD ))
(1) Kurtis: ((we both saved it, i just loaded it after you, it had to refresh again))
(6) Anthony: (( Okay.. and I was rolling.. did you see my +3 str roll or my 6 sucess roll? ))
(9) GM Claire: yes
(1) Kurtis: ((i wtiness))
(9) GM Claire: the 6 sucess roll
(6) Anthony: (( no, ikurtis, after it was fubar, I reloaded it again ))
(9) GM Claire: anyway...
(9) GM Claire: 15 minutes ppl
(6) Anthony: (( Okay. so +3 str. with those 6 giving myself claws, teeth, scales, cat's eyes. Not sure what to do with other 2 so nothing else ))
(9) GM Claire: blubber!
(6) Anthony: (( dnt' feel like going around with a scorpions stinger XD ))
(9) GM Claire: (+1 to armor with blubber ;) )
(6) Anthony: murming - Organic Resiliance(2) Gnosis(1)+Life(3)+power word(2) [6d10.open(10).vs(8)] => [4,2,7,9,3,5] = (1)
** (6) Anthony drops and recasts **
(6) Anthony: (( okay, blubber :D ))
(6) Anthony: (( nwo I"m a fat bear ))
(6) Anthony: murming - Organic Resiliance(2) Gnosis(1)+Life(3)+power word(2) [6d10.open(10).vs(8)] => [2,8,7,3,1,6] = (1)
(5) Robin: (fatty!))
(6) Anthony: (( drops, recast ))
(6) Anthony: murming - Organic Resiliance(2) Gnosis(1)+Life(3)+power word(2) [6d10.open(10).vs(8)] => [6,4,6,6,9,7] = (1)
(6) Anthony: (( damn shield ))
** (6) Anthony drops and recasts with a curse **
(6) Anthony: murming - Organic Resiliance(2) Gnosis(1)+Life(3)+power word(2) [6d10.open(10).vs(8)] => [8,5,3,9,7,5] = (2)
(6) Anthony: (( fine, be that way. 2 dot shield ))
(9) GM Claire: (lol)
** (1) Kurtis sits on the roof, holding a desert eagle with a few spare clips of ammo, looking out. White cloth suit, black shirt, loose red tie. Active spells: Prime sight, Levitation **
(6) Anthony: (( so +1 armor for blubber, +1 armor for scales? ))
(9) GM Claire: mmhmm
** (4) Tristin waits on the porch, kitchen knife in hand. He still hasn't changed clothes since he got here... probably because he doesn't have any. **
(9) GM Claire: tony has armor 4
(6) Anthony: (( oh, that is 3 spells on me ))
(6) Anthony: (( I can cast 1 more spell with my gnosis, so will go for another shield ))
(9) "Joni Gaines": Supress sound Resolve + occult + forces = 10
(9) "Joni Gaines": [10d10.open(10).vs(8)] => [1,4,9,6,6,4,6,6,6,[10, 1]] = (2)
(1) Kurtis: ((i can support 3 spells on me without penalty and a total of 4 spells up active at the same time))
** (5) Robin chills on the back porch with her bat and that lid she wass playing with earlier. not really doinf much **
(9) "Joni Gaines": ...that is a lot of sixes
(9) "Joni Gaines": "Shit"
** (9) "Joni Gaines" drops spell and tries again **
(9) "Joni Gaines": [10d10.open(10).vs(8)] => [7,7,8,8,1,4,6,3,9,1] = (3)
(9) "Joni Gaines": better
(6) Anthony: murming - Ephemeral Shield(1) Gnosis(1)+Spirit(2)+power word(2) [5d10.open(10).vs(8)] => [2,7,7,8,6] = (1)
** (6) Anthony dorps and recasts **
(6) Anthony: murming - Ephemeral Shield(1) Gnosis(1)+Spirit(2)+power word(2) [5d10.open(10).vs(8)] => [4,4,6,3,9] = (1)
(6) Anthony: (( once more ))
(6) Anthony: murming - Ephemeral Shield(1) Gnosis(1)+Spirit(2)+power word(2) [5d10.open(10).vs(8)] => [[10, 2],5,6,6,2] = (1)
** (6) Anthony curses and drops one final try **
(6) Anthony: murming - Ephemeral Shield(1) Gnosis(1)+Spirit(2)+power word(2) [5d10.open(10).vs(8)] => [2,7,6,[10, 7],8] = (2)
(6) Anthony: (( 2 dot shield ))
(9) "Joni Gaines": 2
** (9) "Joni Gaines" drops spell once more and begins to murmur in high speach **
(9) "Joni Gaines": [12d10.open(10).vs(8)] => [8,5,3,[10, 1],3,6,4,5,4,7,5,6] = (2)
(1) Kurtis: "Folks, remember your medallions. Don't use all 8 of the charges, but if you need extra luck... well, I hope that gypsie was right."
** (9) "Joni Gaines" growls **
(6) Anthony: (( I figure with 3 stamina, I can support 4 on me if I don't have to cast anymore ))
(9) "Joni Gaines": [10d10.open(10).vs(8)] => [8,2,3,1,2,7,5,5,9,3] = (2)
** (1) Kurtis looks at Anthony's, Tristin's, Kassidy's, and his own medallion **
(6) Anthony: (( plus, 4 is the limit of my spells at once ))
(5) Robin: talking to herself, waving her bat. untouchable (wits+occ.+space) 3+0+4+1 fo my bat=8
(5) Robin: [8d10.open(10).vs(8)] => [2,2,4,1,6,4,7,3] = (0)
(9) Kassidy aka Kassandra: transform self
(5) Robin: "damn"
(9) Kassidy aka Kassandra: [11d10.open(10).vs(8)] => [1,1,2,5,9,7,1,7,2,1,1] = (1)
(9) Kassidy aka Kassandra: ... "This isn't looking good..."
(6) Anthony: (( now that rolled just SUCKED ))
(9) Kassidy aka Kassandra: [11d10.open(10).vs(8)] => [8,5,9,7,4,7,3,6,3,4,1] = (2)
(5) Robin: recast, waving about her bat
(5) Robin: [8d10.open(10).vs(8)] => [2,4,9,5,4,3,4,8] = (2)
(1) Kurtis: "Robin, I'm going to make your first shot carry some extra force, okay? Hold out your bat."
** (9) Kassidy aka Kassandra grows claws and scales **
** (5) Robin holds it away from her body **
** (4) Tristin focuses on his own luck and fortune, improving it greatly (Suerlative luck) **
(9) Kassidy aka Kassandra: Organic sheild
(4) Tristin: ((Gnosis 2 + Fate 3))
(9) Kassidy aka Kassandra: [10d10.open(10).vs(8)] => [4,7,3,[10, 6],8,6,5,5,3,1] = (2)
(4) Tristin: [5d10.open(10).vs(8)] => [7,2,5,8,2] = (1)
(1) Kurtis: Kinetic blow on Robin's bat: Gnosis 2 + Ring Rote 3 + Forces 4 = 9
(1) Kurtis: [9d10.open(10).vs(8)] => [3,1,5,1,7,[10, 7],7,6,3] = (1)
(4) Tristin: ((Superlative* Gives me 8-again))
(1) Kurtis: ((For one round, Robin's bat will do lethal damage))
(9) Kassidy aka Kassandra: dice rollers don't like us today))
(5) Robin: "sweet, thats kurt."
(5) Robin: thats=thankz
** (1) Kurtis weaves kinetic force over the bat, attaching a force field to it, like a spring **
** (1) Kurtis nods **
(1) Kurtis: "Go for the spine."
(5) Robin: "haha, of course"
(1) Kurtis: "Everyone good on shields?"
** (1) Kurtis holds his fingers out for anyone of his companions **
(9) Kassidy aka Kassandra: Superior honing life 4 gnosis 8 =12
(9) Kassidy aka Kassandra: [12d10.open(10).vs(8)] => [3,1,9,7,6,7,9,8,4,5,3,5] = (3)
(5) Robin: ((so, 2 successes. one point of armor per dot in space. ive got 4 armor right-o?))
(4) Tristin: "I don't have one up, but I will be fine. I'll change that if needed."
(1) Kurtis: "Parrot, Kass? Shields?"
(9) Kassidy aka Kassandra: "I'm good"
** (1) Kurtis weaves a force shield around Toni's front and back **
** (9) "Joni Gaines" from the roof "Incoming people" **
(9) "Joni Gaines": [11d10.open(10).vs(8)] => [3,6,2,8,6,[10, 4],1,5,6,[10, 3],7] = (3)
(6) Anthony: "if you canth casth anohter I can use shild. Dang fangs."
(9) "Joni Gaines": "Finally!"
** (4) Tristin focuses on his own passage through the river of time, turning his stream into speedy rapids (acceleration) **
(1) Kurtis: Resolve 3 + occult 1 + Forces 4 + Ring 1 - Unseen Shield
(6) Anthony: (( It hought it was 1 success = 1 armor for 1 dot armors? ))
(1) Kurtis: [9d10.open(10).vs(8)] => [5,6,7,7,9,[10, 3],8,4,2] = (3)
(4) Tristin: 2 stam + 2 ath + 3 time
(4) Tristin: [7d10.open(8).vs(8)] => [[10, 8, 8, 3],6,[9, 9, 7],[10, 9, 10, 6],5,5,6] = (3)
(1) Kurtis: ((3 armor points for Toni))
(6) Anthony: (( oh drek! I'm wrong. it's based on arcana, not successes ))
(4) Tristin: ((*loves 8 again*))
(6) Anthony: (( so I have 3 organic resiliance shield and 2 sprit shield - 5 instead of 4 :D ))
(1) Kurtis: ((Tristin's speed is 99??? O_O))
(9) "Joni Gaines": ((Tony is at 10 armor currently))
(4) Tristin: ((Based on time, unless you want to do successes :) I'd love that))
(9) GM Claire: Init ppl
** (1) Kurtis surrounds Toni with an invisible force around his body **
(6) Anthony: (( your forces is 3 or 4 kurits? ))
(6) Anthony: (( 3? so 3 more. cool ))
(1) Kurtis: ((4))
** (4) Tristin found the F3 macro key **
(1) Kurtis: ((based on success))
(9) GM Claire: rolling for npcs init
(4) Tristin: [d10+5] => d10+5
(6) Anthony: (( book says based on arcna ))
(4) Tristin: [1d10] => [9] = (9)
(4) Tristin: 14
(5) Robin: [6d10.open(10).vs(8)] => [9,7,3,7,9,[10, 2]] = (3)
(6) Anthony: [1d10+6] => [9,6] = (15)
(9) GM Claire: [1d10+6] => [2,6] = (8)
(9) GM Claire: Kassie
(5) Robin: [1d10] => [4] = (4)
(5) Robin: [1d10] => [4] = (4)
(5) Robin: +6 is 10
(1) Kurtis: ((toni has 11 armor thats right, based on arcana))
(1) Kurtis: Kurt Init: [1d10+8] => [5,8] = (13)
(9) GM Claire: [1d10+7] => [3,7] = (10)
(9) GM Claire: joni
(6) Anthony: (( how 11? You just cast unseen shield right? It's not arcana * successes but just arcana no? ))
(6) Anthony: (( I count 8 total for me. 3 organic, 2 spirit, 3 unseen ))
(1) Kurtis: ((my forces is 4))
(6) Anthony: (( so 9 ))
(1) Kurtis: ((u have 3+2+4 = 9, kay))
(9) GM Claire: [1d10+5] => [10,5] = (15)
(6) Anthony: (( and 5 spels on me ))
(9) GM Claire: maximo
(4) Tristin: ((*curses Maximo for out-initing him*))
(6) Anthony: (( question, where are the healing pots? ))
(9) GM Claire: numbers = [1d10+5] => [3,5] = (8)
(1) Kurtis: ((T still goes first due to accel))
(9) GM Claire: ...... does anyone read what I write?
(1) Kurtis: quote?
(9) GM Claire: As I said previously before I had to relog twice you all have 3 bottles of healing potion each of which heal 5 health levels
(6) Anthony: (( kay, thanks ))
(1) Kurtis: ((thx))
(1) Kurtis: ((you disconnected and we saw nothing))
(1) Kurtis: ((she explained it to us when she was offline, hence we couldnt know it.))
(9) GM Claire: does everyone need me to quote the rest of the tidbits I've been saying like 4 sucesses on one roll will count as a decapitation and that targeting the head is at a -3 dice penelty?
(6) Anthony: (( we got that, thanks ))
(1) Kurtis: ((we only saw decap part))
(1) Kurtis: ((nothing after or before that))
(9) GM Claire: shall we review... we are fighting zombies.. they only have cows for minies because I thought the cows were cute. The vampires are also not cows and you also don't know they are there.
(6) Anthony: (( but zombie cows would be so cool... kay :D ))
(9) GM Claire: each zombie has an adverage health level of 8, there are roughtly 5 zombies for each of you includign fluffy.. anything else you would like to claim I didn't type or can I start this massive blood bath?
(6) Anthony: (( we have 2 people with 15 init, we need to roll tie? ))
(6) Anthony: (( 2 with 10 ))
(9) GM Claire: maximos init mod is +5 is tony's higher?
(6) Anthony: (( +6 ))
(1) Kurtis: ((im ready to go, i dont have questions, in fact, i didnt have em and want to kick ass))
(9) GM Claire: Tony goes first
(5) Robin: blood bath! blood bath!
(1) Kurtis: bath of blood. i like it my way
(6) Anthony: (( oh, didn't see fluffys init ))
(4) Tristin: (( :( ))
(6) Anthony: (( but ready :D ))
(1) Kurtis: ((fluffy tiger wants zombies too, aww))
(4) Tristin: ((My init was a total of 19 though))
(9) GM Claire: [1d10+6] => [9,6] = (15)
(6) Anthony: (( bah, fluffy will just atack one then bat it around for an hour ))
(4) Tristin: ((Rolled a 9 + 5 for mod + 3.. err bad math that's 17.. but))
(9) GM Claire: fluffy the tiger demands to go before smooshie bear man
** (6) Anthony bows to the omnipotent fluffy **
(9) GM Claire: and now for the zombies :D
(6) Anthony: (( low...low...low....low...))
(6) Anthony: (( bah, they're zeds, what's their init -5? XD ))
(9) GM Claire: [1d10+2] => [5,2] = (7)
(9) GM Claire: Zombies go last
(9) GM Claire: ...... KK wants to know if you want to roll inits each round...
(6) Anthony: (( isn't someone on crystal meth that goes before fluffy anyway? :D ))
(6) Anthony: (( frik no ))
(9) GM Claire: theres your answer
(6) Anthony: (( too many inits to do each round ))
(1) Kurtis: ((in PvP you owuld, vs mobs i agree.))
(5) Robin: ((i agree))
(1) Kurtis: ((only if boss))
(9) GM Claire: are we ready now?
(6) Anthony: (( yesh. dang fangs ))
(1) Kurtis: go fluffy!
(4) Tristin: ((ready))
(9) GM Claire: .... wait tristin... did you include your uber bonus to init in your roll...
(9) GM Claire: from that spell
(4) Tristin: ((I said 17))
(6) Anthony: (( now you'll piss off fluffy cause you're going before him :D ))
(4) Tristin: ((Unless we are going by sucesses to bonus rather than time points, then it's.... 22))
(1) Kurtis: ((go Tristin))
(9) GM Claire: just go!
** (4) Tristin dashes down at "grainnnnz" and slashes at the back of his head, aiming for the top of the spine **
(9) GM Claire: -3 dice penalty
(9) GM Claire: roll
(9) GM Claire: zombies have a defense of 1
(4) Tristin: ((Wep 1 + knife 1 - 3 called +1 bonus on called (kung fu))
(4) Tristin: [1d10.open(8).vs(8)] => [6] = (0)
(4) Tristin: ((damnit forgot str))
(4) Tristin: ((3))
(4) Tristin: [4d10.open(8).vs(8)] => [2,[9, 9, 2],6,1] = (1)
(6) Anthony: (( 2 ))
(9) GM Claire: zombie takes 2 letal
(9) GM Claire: fluffy up
(9) GM Claire: fluffy moves
(9) GM Claire: Tony
(6) Anthony: move is one or 2 tiles?
(6) Anthony: hwo many can I move if I do nothing elose?
(9) GM Claire: 2 tiles and still dodge 3 and not
(6) Anthony: (( that's about 2, tony moves ))
(6) Anthony: (( max I think ))
(9) GM Claire: Maximo moves up slightly and attacks zombie with intent to remove its head str + brawl =10 -3 =7
(9) GM Claire: [7d10.open(10).vs(8)] => [8,8,1,1,9,1,8] = (4)
(9) GM Claire: 4
(6) Anthony: (( wow, that's insta isn't it? called with 4 successes? ))
(9) GM Claire: Maximo decapitates zombie with a hard punch to the head sending it flying into the field
(5) Robin: "damn..."
(9) GM Claire: the head not the zombie...
(9) GM Claire: Kurtis
** (1) Kurtis looks at the rock near the Supra ((how many successes i need to lift and toss that rock telekinetically?)) **
(9) GM Claire: Its a big enough rock to block a zombie so its a good 150 lb at least
(9) GM Claire: at least 3 sucesses
(1) Kurtis: ((3 successes at least to toss it...))
(6) Anthony: (( you hit my car and I'll be pissed. Good thing it's not on map :D ))
(6) Anthony: (( n/m that it's parked next to yours :P ))
(1) Kurtis: Ok. I want to fire the gun at the zombie next to grainnnnnz, next to the car, and amplify the speed and impact force of a bullet, ideally to a kinetic blow of a battering ram, to blow the zombie away. it's very improv spell. what do I roll?))
(1) Kurtis: ((i suggest Dex + Firearm + Impromptu forces (Gnosis + Forces + Ring) , see if its ok ))
(6) Anthony: ( first you'd have to roll dex + firearm to see if you even hit it, then maybe gnosis + forces to speed it up ))
(9) GM Claire: ((yeah and at - modifires because you are doing two actions in one turn
(1) Kurtis: ((ok, i want to do this, whats my modifier?))
(1) Kurtis: ((good thing is, u find it once, we wont need to look it up again :) ))
(1) Kurtis: ((damn, cant find it))
(1) Kurtis: ((combined action penalties))
(4) Tristin: ((Minus 1 for each action above one for now?))
(1) Kurtis: ((WoD p72 covers firearms))
(1) Kurtis: ((but it doesnt say if its instant action))
(6) Anthony: (( I'm not sure if it's allowed. maybe with higher gnosis could be used with combined... but ithe rules seem to limit 1 action :/ ))
(9) GM Claire: says nothing about multiple attacks, and it would most defiently not be something as small a penalty as -1...
(1) Kurtis: ((1 talk + 1 simple action?))
(6) Anthony: (( drawing is instant action and negates firing, so it's not reflexive, has to be instant then ))
(9) GM Claire: each turn is 3seconds... how many people can shot something more than once in three seconds outside automatic weapons 1 let alone mutter in a lost language while shooting and concentrating on what they are saying 2
(1) Kurtis: ((i want to shoot it once, and cast on the bullet))
(6) Anthony: (( difficultie seeems to range from -1 to -4, -4 being rare on chart ))
(1) Kurtis: ((waiting for next turn is meaningless, bullet will be gone, i'll take the penalty if its an option))
(6) Anthony: (( yes ))
(1) Kurtis: ((what is ambidexterity penalty?))
(6) Anthony: (( personally "d go with at least -2, maybe -3 ))
(1) Kurtis: ((when the book says nothing, it's up to GM really))
(9) GM Claire: the ambidexterity penalty is -2 but I'm going for -3 on this because you are focusing on weaving the fabric of reality while trying not to hit your comrads
(6) Anthony: (( or wait til gnosis 3 for combined ))
(1) Kurtis: ((k, -3))
(9) GM Claire: thats combines spells
(9) GM Claire: these are two unrelated actions he wants at the same time
(1) Kurtis: To shoot: Dex 4 + Firearms 1 + 3 Gun - 3 penalty ?
(6) Anthony: (( yeah, but that's the only thing that uses cobinations, I agree that's unrealistic though. -3 sounds fair ))
(9) GM Claire: mmhmm
(1) Kurtis: [5d10.open(10).vs(8)] => [1,4,9,1,7] = (1)
(1) Kurtis: Amplification: Gnosis 2 + Forces 4 + Ring 1 ?
(9) GM Claire: -3
(1) Kurtis: 7-3 =4
(1) Kurtis: [4d10.open(10).vs(8)] => [6,7,9,6] = (1)
(9) GM Claire: Kurtis' bullet shoots the zombies arm clean off, it hits the second zombie behind it bouncing off to fall in the bushes...the arm not the zombie. Also zombie guts spray about for a while splattering cars with rotting blood yum
(4) Tristin: ((Bye paint-job))
(1) Kurtis: "Damn, nasty!"
(9) GM Claire: Joni, on the roof, using one of her high powered automatic riffles will be shooting at an area of zombies at the blue x
(9) GM Claire: ...make that the black X
(9) GM Claire: [16d10.open(10).vs(8)] => [5,9,5,2,4,7,7,5,9,5,1,1,7,5,1,8] = (3)
(9) GM Claire: .... and apparently... only hits three of them......
(9) GM Claire: robin
** (5) Robin runs over near zombie to attack it with her bat **
(5) Robin: (4 weaponey +1 strength +any bonus for useing meh bat?
(4) Tristin: ((Wepon spec, yeah))
(9) GM Claire: baseball bats are a +1
(5) Robin: (kk)
(9) GM Claire: as a weapon
(5) Robin: [6d10.open(10).vs(8)] => [2,9,9,4,5,6] = (2)
(5) Robin: +kurts kinetic blow spell
whispering to Robin, only this attack you will do lethal damage, rest will be bashing, so dont bother attacking, cast space spells instead, make things stuck, teleport them, etc, collide em with each other.
(9) GM Claire: Hitting the zombie with your bat you wack off an arm sending it off into the trees
(9) GM Claire: the.. arm not the zombie
(9) GM Claire: Kassies
whispering to Robin, make sure you know which rote it is, or just cast with gnosis
(9) GM Claire: Kassie'
(4) Tristin: s
(9) GM Claire: ...Kassie's turn is to move and wait
(9) GM Claire: Numbers on the roof will be shooting some zombies
(9) GM Claire: aiming for the head
(9) GM Claire: firearms + dex + gun (3) - three dice = 7
(9) GM Claire: [7d10.open(10).vs(8)] => [1,4,5,4,9,7,1] = (1)
(9) GM Claire: Numbers shoots a zombie in the head but the bullet flies out the back, the zombie moans and continues to shamble forward undaunted
(9) GM Claire: and now the zombies shamble forward
(9) GM Claire: Zombies attack tristin
(4) Tristin: Can I dodge?
(9) GM Claire: zombies -tristins defense
(4) Tristin: 3 defence
(4) Tristin: -3 because of acceleration too
(9) GM Claire: (doesn't acceliration add to defense)
(9) GM Claire: Zombies have chance dice to roll
(4) Tristin: Seperate
(9) GM Claire: 2 zombies attacking
(4) Tristin: Acceleration sticks no matter what
(9) GM Claire: [1d10.open(10).vs(8)] => [9] = (1)
(9) GM Claire: zombie hit tristin for bashing
(9) GM Claire: [1d10.open(10).vs(8)] => [4] = (0)
(9) GM Claire: zombie misses
(4) Tristin: Natural armor because of kungfu
(9) GM Claire: zombie attacks maximo (yes I was gonna mention that))
(9) GM Claire: [4d10.open(10).vs(8)] => [7,3,3,[10, 2]] = (1)
(9) GM Claire: Zombie hit maximo... maximo has kung fu Maximo shrinks back with the blow taking no physical hit
(9) GM Claire: zombie attacks bear man (Tony)
(6) Anthony: (( they were kung fu fighting... fast as lightning... ))
** (6) Anthony dodges **
(9) GM Claire: Zombie minues Tony's defense
(6) Anthony: def 2 - doubled = 4
(9) GM Claire: [3d10.open(10).vs(8)] => [6,4,4] = (0)
(9) GM Claire: Zombie utterly misses Tony
(9) GM Claire: Tristin goes now
(6) Anthony: ( oh, and sclaes and blubber right? so woudl be 8 ))
(6) Anthony: (( that the way it work? 2 + 1 + 1 = 4 * 2 = 8? ))
(6) Anthony: (( or 2 * 2 + 1 + 1 ? ))
** (4) Tristin cuts at the other zombie's neck **
(4) Tristin: What's zombie def again?
(1) Kurtis: 1
(9) GM Claire: they didn't hit you because they didn't make any sucesses, your defefense is automatically minused from attacks and then your armor takes away damage if they hit you
(9) GM Claire: defense is 1
(6) Anthony: (( I have def, armor and shield? okay ))
(9) GM Claire: remember to include your weapon this time
(4) Tristin: (1 weaponry + 1 knife spec + 2 knife eqipment + 3 str - 2 called (w/kf) -1 def)
(4) Tristin: [4d10.open(8).vs(8)] => [2,3,6,1] = (0)
(4) Tristin: "shit!"
(9) GM Claire: Tristin's blow rips the zombies tattered cloths nothing more
(6) Anthony: (( I have no clue what my speicialites were. I forogot them since I picked them. lol ))
(9) GM Claire: Fluffy's turn
(9) GM Claire: fluffy attacks a zombie
(10) Shawn (enter): 00:39
Attempting to assign the role of PLAYER to (10) Shawn...
(10) Tristin: ((DCed))
(1) Kurtis: ((tiger's turn))
(9) GM Claire: [0d10.open(10).vs(0)] => 0d10.open(10).vs(0)
(6) Anthony: Booting '(4) Shawn' from room...
(4) Shawn (exit): 00:40
(9) GM Claire: strength + brawl +claws =9
(9) GM Claire: [9d10.open(10).vs(8)] => [7,1,1,2,4,1,4,[10, 1],1] = (1)
(9) GM Claire: Fluffy grawls at the bad rolls!
(1) Kurtis: ((we getting pwned so far ))
(6) Anthony: (( he's still getting used to his size ))
(6) Anthony: (( tony right? ))
(9) GM Claire: tony
** (6) Anthony takes a step forward and aims a shot at the zombies head **
(6) Anthony: str 6 + brawl 2 - 1 - 3 = [3d10.open(10).vs(8)] => [9,8,5] = (2)
(9) GM Claire: thats not enough dice...
(6) Anthony: (( gonna be freaking hard to get 4 success on 3 die ))
(6) Anthony: (( 8 die, minus 1 def, minus 3 called. 8 - 4 = 4. oh ))
(9) GM Claire: 8 - 4 = 4 not 3
(6) Anthony: str 6 + brawl 2 - 1 - 3 = [4d10.open(10).vs(8)] => [9,1,2,8] = (2)
(9) GM Claire: better
(10) Tristin: ((I hear once you hit 40, math goes right out the window))
(10) Tristin: (( = P ))
(9) GM Claire: maximo will be attacking the nearest zombie aming for the head.
(9) GM Claire: [6d10.open(10).vs(9)] => [2,1,4,9,3,8] = (1)
(9) GM Claire: ... how about vs 8..
(9) GM Claire: [6d10.open(10).vs(8)] => [1,[10, 7],7,8,[10, 3],8] = (4)
(6) Anthony: (( actually, memory is the second thing to go. I don't remember the first thing ))
(6) Anthony: (( did I hurt it? ))
(1) Kurtis: ((ya for 2 lethal, just not killshot))
(9) GM Claire: maximo roundhouse kicks a zombie kicking its head off sending the zombies head flying, the zombie slumps to the ground
(6) Anthony: (( hmm.. I think I'll forgo the called shots to do more lethal ))
(9) GM Claire: Kurtis
** (1) Kurtis sends an electric bolt at the zombie next to Tristin **
(1) Kurtis: " Lightning, motherfucker! " Improv Lightning Bolt: Gnosis 2 + Forces 4 + Ring 1 + High Speech 2 = 9
(10) Tristin: ((Doood!! You are Papeltine!!!!))
(1) Kurtis: [9d10.open(10).vs(8)] => [5,8,3,1,4,3,9,8,8] = (4)
(6) Anthony: (( can't do hte highspeech ))
(6) Anthony: (( highspeech takes a turn. ))
(6) Anthony: (( yu could do highspeech this turn, then use the power word NEXT turn, but can't do both in same turn. high speech/powerword is an instant action ))
(1) Kurtis: ((i'll reroll))
(1) Kurtis: [7d10.open(10).vs(8)] => [2,[10, 7],7,7,9,6,9] = (3)
(9) GM Claire: The zombie looks fried, and stumbles around trying to get motor control back
(1) Kurtis: ((if zombies are wet, does electricity set them on fire?))
(9) GM Claire: depends on how wet...
(9) GM Claire: joni will be shooting at things again...
(9) GM Claire: [16d10.open(10).vs(8)] => [7,9,4,2,4,7,7,7,4,[10, 8],8,7,4,9,2,4] = (4)
(9) GM Claire: 5 sucesses
(9) GM Claire: Gaines shoots a zombies head clean off pulverizing it with bullets making a pink mush of things
(10) Tristin: ewwww
(9) GM Claire: (in future she will be shooting at multiple targets)
(9) GM Claire: robin
** (5) Robin robin focuses her mind on the armless zombie and the space around it while focusing on the area of space 6 feet above its zombie comrade directly behind it. **
(10) Tristin: [1d100] => [2] = (2)
(9) GM Claire: [1d100] => [39] = (39)
(10) Tristin: ((sorry))
(9) GM Claire: [1d100] => [82] = (82)
(9) GM Claire: 82!
** (5) Robin she points her bat towards the empty space above the second zombies head. **
(5) Robin: teleportation(int2+occ.0+space4+bat1)
(5) Robin: [7d10.open(10).vs(8)] => [2,[10, 10, 8],2,[10, 5],[10, 8],3,6] = (3)
(9) GM Claire: 6...
(5) Robin: zombie collision.
(9) GM Claire: jesus h christ...
(6) Anthony: You only need 1 success for htat, right?
(9) GM Claire: yeah
(6) Anthony: so 1 or 6 successes don't matter. So Id n't feel so bad saying 0 occ is -3 :/
(9) GM Claire: with the sucess of her teleportation spell well exceeding expectations the zombie is transported 100 feet into the air falling on the second zombie with a wet meat sound as he splatters all over the wooded area, reducing the falling zombie to mush and doing 4 bashing to the fallen on zombie
(5) Robin: eww
(9) GM Claire: Kassie will be moving forward and attacking zombies
(9) GM Claire: strength is 5 brawl 3 -2 (kung fu called target) -1 = 5
(9) GM Claire: [5d10.open(10).vs(8)] => [8,[10, 1],[10, 5],1,6] = (3)
(9) GM Claire: Kassie rips shreads of flesh from the zombies body with her claws
(9) GM Claire: Numbers shoots at zombies
(9) GM Claire: Init [7d10.open(10)] => [5,8,1,2,9,9,[10, 1]] = (45)
(9) GM Claire: 8
(9) GM Claire: [7d10.open(10).vs(8)] => [[10, 5],[10, 1],2,4,2,8,4] = (3)
(9) GM Claire: Zombies shamble forward
(6) Anthony: (( dang, coming on 3rd round and I haven't killed one yet :? ))
(10) Tristin: }{me neither, don't feel bad}{
(9) GM Claire: zombies attack tristin... 2 zombies chance die cause hes fast..
(9) GM Claire: [1d10.open(10).vs(8)] => [7] = (0)
(9) GM Claire: [1d10.open(10).vs(8)] => [6] = (0)
(9) GM Claire: zombies can't hit tristin
(9) GM Claire: zombies attack tony
(6) Anthony: (( aka sammy the squirrel ))
(9) GM Claire: [3d10.open(10).vs(8)] => [[10, 10, 9],6,5] = (1)
(9) GM Claire: zombie bashes at tony's blubbery spirit encased scaley hide
(9) GM Claire: (you have 8 armor left)
(9) GM Claire: zombies attack Kassie
(9) GM Claire: [2d10.open(10).vs(8)] => [1,8] = (1)
(9) GM Claire: Zombies bash at kassie
(9) GM Claire: zombies attack maximo
(9) GM Claire: [4d10.open(10).vs(8)] => [7,5,6,6] = (0)
(9) GM Claire: zombies miss maximo
(9) GM Claire: Tristin goes
whispering to Robin, try teleporting zombie or two closer to the tanks
** (10) Tristin kicks off "grainnnnz's" chest, backflip-kicking him in the jaw. **
(10) Tristin: (3 brawl+ 3 str + 1 kf -1 def -2 called w/kf)
(10) Tristin: [4d10.open(8).vs(8)] => [[10, 3],3,[10, 1],7] = (2)
whispering to Robin, just port zombies in front of them and shout a warning, one speech action is allowed per turn
(9) GM Claire: Tristin lands a kick to the top of the zombies head giving it a nice bruise.. if zombies got brused..
(9) GM Claire: Fluffy!
(9) GM Claire: [7d10.open(10).vs(8)] => [[10, 1],3,3,3,2,4,4] = (1)
(9) GM Claire: fluffy claws at zombie still growling at die rolls as Tony...
(6) Anthony: ... glares at the head of hte zombie that didn't fly through the air and gives up all pretense of finesse and tears into the zombie
(6) Anthony: str 6 + brawling 2 - 1 = [7d10.open(10).vs(8)] => [1,4,4,[10, 2],1,5,9] = (2)
(6) Anthony: (( bah, that's same I did with called shot :P ))
(9) GM Claire: Zombie stumbles under the verosity of Tony's blow nearly topling over
(9) GM Claire: Maximo takes aim with a round house kick at a zombies head
(9) GM Claire: [7d10.open(10).vs(8)] => [2,8,[10, 1],7,3,2,3] = (2)
(9) GM Claire: Maximo aims low and hits the zombie square in the chest
(9) GM Claire: (first zombie he hasn't one shotted) Kurtis
** (1) Kurtis looks at the battlefront, and draws a line in the air in front of Tony and Kassy, a few feet away from them, 4 feet above ground, attempting to set an active firewall **
(10) Tristin: ((No more hacking...))
(1) Kurtis: Fire: Wits 3 + Science 1 + Forces 4 + Ring 1 = 9
(1) Kurtis: [9d10.open(10).vs(8)] => [2,1,8,5,8,9,8,2,8] = (5)
(1) Kurtis: ((putting 3 into size, 2 into potency))
(9) GM Claire: draw the fire wall!
(1) Kurtis: ((3 spells active: levitation, firewall, mage sight. 2 slots remain. firewall does 2 agg to whatever passes through it))
(1) Kurtis: "Watch out! Fire!"
(9) GM Claire: Joni will be shooting at 5 zombies, with fully auto gun that means -5 to each shot but +3 for the full auto + the guns +4 for being an uber helicopter gun meaning she takes -2 on each shot grand total of 14 dice
(9) GM Claire: five shots
(9) GM Claire: [14d10.open(10).vs(8)] => [5,2,5,[10, 6],6,8,3,3,5,[10, 4],8,[10, 6],9,[10, 2]] = (7)
(9) GM Claire: Shoots first zombie into confetti
(9) GM Claire: [14d10.open(10).vs(8)] => [4,3,7,6,5,4,8,8,6,8,3,9,7,3] = (4)
(9) GM Claire: [14d10.open(10).vs(8)] => [5,4,6,1,6,2,9,[10, 2],[10, 10, 2],8,2,4,3,7] = (4)
(9) GM Claire: [14d10.open(10).vs(8)] => [6,3,9,4,2,2,3,1,8,4,7,9,8,2] = (4)
(9) GM Claire: [14d10.open(10).vs(8)] => [[10, 3],8,7,4,8,6,4,[10, 1],5,8,5,8,6,4] = (6)
(9) GM Claire: Robin
(6) Anthony: (( you forgot the shield on me ))
(9) GM Claire: ...what?
(6) Anthony: (( that was to kurtis. ))
(6) Anthony: (( he has 4 spells active ))
(9) GM Claire: Robin
(1) Kurtis: ((oooh oooh))
(5) Robin: focuses on the zombie next to her and the space it occupies as well as the area of space directly above another zombie, the one next to grainnnnnnz, in front of maximo.
(1) Kurtis: ((ok, its active yes))
(5) Robin: teleportation(int2+occ.0+space4+bat1)
(5) Robin: [7d10.open(10).vs(8)] => [1,4,3,1,9,1,7] = (1)
(9) GM Claire: Zombie is ported minus the mess from last time
(1) Kurtis: ((stack on Maximo weee. kill him so Kassy is all mine!))
(9) GM Claire: Kassie
(9) GM Claire: str 5 brawl 2 -3 =4
(9) GM Claire: [4d10.open(10).vs(8)] => [[10, 9],1,7,2] = (1)
(9) GM Claire: Rips open the zombie's skin
(9) GM Claire: Numbers shooting zombies
(9) GM Claire: [7d10.open(10).vs(8)] => [8,5,3,4,9,6,[10, 1]] = (3)
(9) GM Claire: Shoots a zombie in the head bullet comes out other side along with some brains... Zombies shamble forward
(6) Anthony: (( dang, what we get so far, 7? ))
(1) Kurtis: ((yeah, i hope zombies will choose to go through fire and take agg))
(6) Anthony: (( claws ain't working, maybe I shoudl go for pinchers ala crabs ))
(1) Kurtis: ((Jones isnt fucking around. but zombies do bashing, so we have nothing to worry about. What i worry of is the vampires to come))
(9) GM Claire: 2 zombies attack Tristin with chance die
(9) GM Claire: [1d10.open(10).vs(8)] => [6] = (0)
(11) Shawn (enter): 01:32
(9) GM Claire: [1d10.open(10).vs(8)] => [7] = (0)
Attempting to assign the role of PLAYER to (11) Shawn...
(9) GM Claire: both miss
(9) GM Claire: 1 zombie attacks tony
(1) Kurtis: Booting '(10) Shawn' from room...
(10) Shawn (exit): 01:33
(9) GM Claire: [4d10.open(10).vs(8)] => [6,3,7,7] = (0)
(11) Tristin: Fucking hell..
(6) Anthony: (( what animal does massive damage... giant crab claws might work... ))
(9) GM Claire: misses tony in a shambing dead sort of way
(9) GM Claire: attack kassie
(1) Kurtis: ((scorpion tail))
(9) GM Claire: [3d10.open(10).vs(8)] => [9,8,1] = (2)
(9) GM Claire: hit for 2
(11) Tristin: }{I get hit while I was DCed?}{
(6) Anthony: (( poison wouldnt' effect dead I dont think ))
(9) GM Claire: nope
(9) GM Claire: maximo is attacked by 3 zombies
(9) GM Claire: [4d10.open(10).vs(8)] => [1,7,4,9] = (1)
(9) GM Claire: 1 hits for nothing due to kung fu
(9) GM Claire: [4d10.open(10).vs(8)] => [6,2,6,5] = (0)
(9) GM Claire: another misses
(9) GM Claire: [4d10.open(10).vs(8)] => [3,9,1,[10, 7]] = (2)
(9) GM Claire: last one hits for 1 damage and seems to piss the giant man off
(5) Robin: hehehe
(9) GM Claire: Tristin
(6) Anthony: (( ... and adding 1 to 2 dice modifiers to dice pool depending on the wepoan gained... do claws give me any bonus die? ))
** (11) Tristin runs back to the porch to gather himself, focusing on acting at time's perfect momement **
(11) Tristin: (Perfect timing Int+Comp+Time)
(9) GM Claire: they can either give you leathal damage or +1 to 2 dice your choice
(1) Kurtis: ((go for lethal))
(11) Tristin: [8d10.open(8).vs(8)] => [7,3,[8, 10, 3],4,6,[10, 7],2,5] = (2)
(6) Anthony: (( :( book says "and" ))
(11) Tristin: ((3 bonus dice next roll))
(6) Anthony: (( but whatever ))
(1) Kurtis: ((pause for GM looking up on that))
(6) Anthony: (( 187 ))
(9) GM Claire: ((very well one moment while I roll some paradox rolls I failed to roll before.))
(1) Kurtis: ((zombies and vamps give paradox, thats the fun part, heh. They can do whatever they want to mages, but mages suffer when they fight back))
(6) Anthony: (( werewolves too, no? ))
(1) Kurtis: ((yep))
(1) Kurtis: ((while being supernatural themselves, they still do not believe in magic))
(1) Kurtis: ((stupid fuckers))
(6) Anthony: (( I havne't been casting any spells, but I'm in modified form. I dn't think I can get hit with paradox at htis point, but my magic can start to degrade ))
(1) Kurtis: ((anyhting vulgar. i know im getting hit. Robin too.))
(9) GM Claire: Out of a clear night sky storm clouds suddenly manifest and it begins to pour rain, everyone has a -1 dice modifier for the purposes of shooting, navigation, or aiming further than 5 feet away
whispering to Shawn, kickass
(9) GM Claire: You are correct Tony you cannot be hit by paradox at the moment as you are currently in a hallow and only have a gnosis of lower than 3 meaning your 1 paradox dice is reduced to zero, however Kassie who has cast a number of vulgar spells has a gnosis of 8 and is currently raining down paradox due to it
(6) Anthony: (( `1 ))
(9) GM Claire: it is now the cats turn
(9) GM Claire: [7d10.open(10).vs(8)] => [4,[10, 2],3,7,5,9,9] = (3)
(9) GM Claire: Fluffy rips a zombies blooming leg off but it continues to crawl and paw at him
(9) GM Claire: Tony
** (6) Anthony tries to finish off this zed giving him problems once and for all **
(6) Anthony: str 6 + brawling 2 - 1 = [7d10.open(10).vs(8)] => [2,[10, 3],5,9,8,[10, 9],6] = (4)
(6) Anthony: (( FINaLLY! He should be dead ))
(9) GM Claire: The zombie now ripped to shreads falls to the ground in a meaty heap
(9) GM Claire: (Btw he was already dead... just not.. nevermind..))
(6) Anthony: (( redead ))
(6) Anthony: (( unundead? ))
(9) GM Claire: Maximo the zombie magnet will be round house kicking something undead
(9) GM Claire: [7d10.open(10).vs(8)] => [3,8,5,7,2,6,7] = (1)
(9) GM Claire: lame
(9) GM Claire: Maximo demands vengence!
(9) GM Claire: Kurtis
(11) Tristin: ((That's what he gets for stealing my fighting style =P ))
(9) GM Claire: ((he also has boxing))
(1) Kurtis: Will Control Weather spell upon success remove the weather effects invoked by paradox at this moment?
(9) GM Claire: No they won't
(1) Kurtis: very well
(6) Anthony: (( you siad 5', how wide is each tile? ))
(9) GM Claire: roughly 5 feet
(6) Anthony: (( so it's hard for me to see the zeds for the rain. drek ))
(9) GM Claire: ((its the storm of the century))
(6) Anthony: (( hopefully the reverse is also true ))
(9) GM Claire: ((welcome to flooded new haven.. kinda storm))
** (1) Kurtis floats off the roof, casting Burst Of Speed (page 171) **
(6) Anthony: (( feel free to use fire now kurits XD ))
** (1) Kurtis attempts to get to the front line **
(1) Kurtis: ((hard to set on fire what i cannot see))
(1) Kurtis: Burst of Speed: Gnosis 2 + Ring 1 + Forces 4 = 7
(1) Kurtis: [7d10.open(10).vs(8)] => [1,9,2,3,4,4,4] = (1)
(9) GM Claire: you double your speed
** (1) Kurtis uses accelerated speed to move as close as he can to Kassidy **
(11) Tristin: ((Newb, I qudruple mine))
(9) GM Claire: well you head to what you think is Kassie but it turns out to be a man in a bear suit.. er.. Tony
(1) Kurtis: ((stopping time isnt exactly the same as stopping friction and bursting kinetic force, heh))
(9) GM Claire: Joni takes a turn to reload her guns
(9) GM Claire: Robin
** (5) Robin focuses on the nearest zombie. the threads of space consume the zombie. It disappears for a moment. she focuses on the space above the zombie next to it. she gestures with her bat towards the empty space. **
(5) Robin: [7d10.open(10).vs(8)] => [1,4,3,2,5,8,3] = (1)
(5) Robin: damn it
(9) GM Claire: it was the rain
(5) Robin: mustve been.
(9) GM Claire: Kassie shall reel for a moment as the paradox bomb smacks her ass
(9) GM Claire: Numbers will shoot at zombies
(9) GM Claire: [0d10.open(10).vs(0)] => 0d10.open(10).vs(0)
(9) GM Claire: [7d10.open(10).vs(8)] => [3,7,7,2,4,[10, 3],9] = (2)
(9) GM Claire: forgot the rain
(9) GM Claire: [6d10.open(10).vs(8)] => [4,5,[10, 3],2,[10, 7],6] = (2)
(9) GM Claire: :P!
(9) GM Claire: Shoots a zombie for the thrid time in the head dropping it to the wet ground
(9) GM Claire: Zombies!
(1) Kurtis: "God damnit, they keep coming in! I can't see shit!!"
(9) GM Claire: 3 zombies attack kassie
** (1) Kurtis only sees drops of rain and the flashes of gun fire, besides the sickening gleam in zombies' undead hungry eyes, ready to kill **
(9) GM Claire: [2d10.open(10).vs(8)] => [[10, 8],5] = (1)
(9) GM Claire: zombie one misses
(9) GM Claire: [2d10.open(10).vs(8)] => [9,7] = (1)
(9) GM Claire: misses due to kung fu
(9) GM Claire: [2d10.open(10).vs(8)] => [6,9] = (1)
(9) GM Claire: misses due to kung fu
(9) GM Claire: 3 zombies attack maximo
(9) GM Claire: [4d10.open(10).vs(8)] => [8,3,1,6] = (1)
(9) GM Claire: miss due to kung fu
(9) GM Claire: [4d10.open(10).vs(8)] => [4,8,5,7] = (1)
(9) GM Claire: same
(9) GM Claire: [0d10.open(10).vs(4)] => 0d10.open(10).vs(4)
(9) GM Claire: [4d10.open(10).vs(8)] => [1,2,2,6] = (0)
(9) GM Claire: misses due to being a zombie
(9) GM Claire: 2 zombies attack fluffy!
(9) GM Claire: [1d10.open(10).vs(8)] => [8] = (1)
(9) GM Claire: 1
(9) GM Claire: to fluffy
(9) GM Claire: [1d10.open(10).vs(8)] => [4] = (0)
(9) GM Claire: Zombie attacks... supra!!!
(9) GM Claire: [5d10.open(10).vs(8)] => [1,7,4,6,3] = (0)
(9) GM Claire: zombie misses supra
(1) Kurtis: sad
(11) Tristin: }{Lol, missed the car}{
(9) GM Claire: Tristin
(1) Kurtis: (zeds are just warmup, the vamps will come in soon, theyre warming us up for the big boy, whoever that is))
(1) Kurtis: ((but yes, they kinda suck lol))
(1) Kurtis: ((zerg))
** (11) Tristin runs to the two people like figures to his left, concentrating on the properties of luck and chance, then increases one of them when he thinks he spots Kurt **
(11) Tristin: }{Auto or some sort of roll?}{
(11) Tristin: }{For getting the right person}{
(9) GM Claire: wits and composure -1
(11) Tristin: [5d10.open(8).vs(8)] => [3,7,7,2,2] = (0)
(1) Kurtis: ((he is gonna buff a zed!))
(9) GM Claire: You run to what you think are your comrads and found Grainnnnnnnnnnnnnz instead
(11) Tristin: }{Err, I don't think I would logicly run that way though.... but}{
(11) Tristin: }{Bestow exceptional luck gnosis 2 + fate 3}{
(1) Kurtis: ((it was a blonde zombie with spiky hair who looked like me :D ))
(6) WMIBS: (( in the rain it's easy to get turned around ))
(11) Tristin: [5d10.open(8).vs(8)] => [[8, 4],[8, 10, 4],6,3,[9, 6]] = (3)
(9) GM Claire: (honestly once you run out of range of the cabin you don't know you ass from your head
(11) Tristin: }{Zombie has 9-again trait?}{
(6) WMIBS: (( if you have space, now would be the time to use it :D ))
(9) GM Claire: You can recognize that its a zombie within five feet or were people not reading what I type again...
(11) Tristin: }{Oh, good idea.. v.v}{
(1) Kurtis: ((no, you cast the spell still thinking about Kurtis, so you cast on Kurtis, you just didnt run to him))
(11) Tristin: }{Then Kurt has 9-again}{
(6) WMIBS: (( bah, spacial map only lasts a turn :( ))
(11) Tristin: "... You aren't Kurtis...."
(9) GM Claire: and you have a zombie
(9) GM Claire: Fluffy!
(9) GM Claire: [7d10.open(10).vs(8)] => [2,5,3,3,9,3,1] = (1)
(9) GM Claire: fluffy was kicking more ass as a cat...
(6) WMIBS: (( you're right, that's... weird ))
(9) GM Claire: moving on.. Tony
** (6) WMIBS peers forward into the rain and sees.. rain, good thing he went with scales and not fur. Tony knows there was and zombie behind the one he just killed and steps forward to attack it, hoping none of his team took it's place in the confustion - str 6 + brawl 2 - 1 (+? claws?) = [7d10.open(10).vs(8)] => [4,3,[10, 3],3,5,7,6] = (1) **
(9) GM Claire: +1 for claws
(9) GM Claire: no 2 you had sucesses lef tover
(6) Anthony: [8d10.open(10).vs(8)] => [7,6,3,6,1,2,[10, 1],9] = (2)
(6) Anthony: [9d10.open(10).vs(8)] => [8,1,8,3,6,7,5,4,7] = (2)
(9) GM Claire: ...
(6) Anthony: (( freaking dice hate me ))
(9) GM Claire: the RP Gods say 2
(1) Kurtis: the Rp gods know
(1) Kurtis: lol
(9) GM Claire: Maximo!
(9) GM Claire: [6d10.open(10).vs(8)] => [1,9,[10, 9],5,9,5] = (3)
(9) GM Claire: sexy decaptation
(1) Kurtis: through the rain!
(9) GM Claire: Kurtis
** (1) Kurtis is very pissed off, he floats to where he last saw Kassidy **
(1) Kurtis: ((rolling wits + composure to float 1 tile into right direction))
(9) GM Claire: -1
(1) Kurtis: Wits 3 + Comp 4 - 1 = 6
(1) Kurtis: [6d10.open(10).vs(8)] => [6,1,5,4,3,8] = (1)
(9) GM Claire: you float in roughly the right direction
(9) GM Claire: You find Tony yay! and Kassie yay and zombies yaaaaaa!
** (1) Kurtis raises his hand, open palm **
(1) Kurtis: "Let there be LIGHT!"
(1) Kurtis: Light Mastery: Gnosis 2 + Forces 4 + Ring 1 = 7
(1) Kurtis: [7d10.open(9).vs(8)] => [4,7,[10, 1],[10, 9, 6],5,[9, 10, 10, 8],7] = (3)
(9) GM Claire: being as it is pouring sheets of rain I am inclined to think that lighting up the rain will not help matters as the light will reflect off the sheets of rain, however I am open to arguments from the audience (other players) these are headlight brightness light
** (1) Kurtis holds a light brighter than a stadium light in the palm of his hand over everyone **
(1) Kurtis: when people watch football games in the rain, except they got 1st row, and zombies are 5 feet away
(9) GM Claire: oh 7 sucesses.. yeah bright as a stadium light. I hope no one was looking directly at Kurtis at the time
** (1) Kurtis is floating above everyone in the air **
(9) GM Claire: being from california where we don't have real weather I've never been in rain as bad as I am currently indicating.. so I cannot say what stadium lighting from above would do to sheets of rain
(5) Robin: at least we know where up is ;p
(9) GM Claire: I know it wouldn't help the shooters at all as from that distance it will only brighten the already hindering rain, I'm also conserned about the zombies and Tony's and Kassie's eyes with such a bright light suddenly appearing though I suppose the rain could mitigate that.. then again with 7 sucesses...
(9) GM Claire: theoretically Kurtis could make the light avoid the raindrops
(1) Kurtis: i can make light evade every rain drop in the way, true.
(1) Kurtis: hence the name of the spell, light mastery
(9) GM Claire: you now have all the spells you can have up
(9) GM Claire: people around kurtis can see clearly with no penalties
(1) Kurtis: ((levitation, shield on tony, mage sight, firewall, light))
(9) GM Claire: Joni will be firing at another 5 zombies
(9) GM Claire: [14d10.open(10).vs(8)] => [4,2,5,8,6,7,6,2,8,[10, 1],5,8,9,5] = (5)
(9) GM Claire: ...13
(9) GM Claire: [13d10.open(10).vs(8)] => [8,2,4,8,2,7,5,8,4,5,3,7,4] = (3)
(9) GM Claire: [13d10.open(10).vs(8)] => [7,5,3,9,8,1,8,4,8,6,1,8,9] = (6)
(9) GM Claire: Shoots a zombie into small wet peices
(9) GM Claire: [13d10.open(10).vs(8)] => [2,6,8,4,8,9,1,6,[10, 3],9,8,1,5] = (6)
(9) GM Claire: and another one
(9) GM Claire: [13d10.open(10).vs(8)] => [6,8,5,9,2,9,9,8,[10, 8],9,4,5,[10, 7]] = (8)
(9) GM Claire: and another one...
(9) GM Claire: [13d10.open(10).vs(8)] => [6,7,[10, 9],9,3,8,4,7,9,3,7,7,5] = (4)
(9) GM Claire: and another one
(9) GM Claire: Robin
(9) GM Claire: Helicopter guns are good
** (5) Robin walks back toward the porch **
** (5) Robin talking to herself **
(5) Robin: spatial map(Intelligence2 + Occult 0+space 4)
(5) Robin: [6d10.open(10).vs(8)] => [5,3,4,7,4,7] = (0)
(5) Robin: ...hangon
(9) GM Claire: well you found the cabin
(5) Robin: ill just walk to the cabin...no spells fo now
(6) Anthony: (( I don't think my cat eyes help me see in the rain anyway, glad I have light now))
(1) Kurtis: (( we talking heavy ass supernatural rain, pitch black ))
(9) GM Claire: kassie still realing slightly from the paradox will attempt to attack a zombie at a - penalty
(1) Kurtis: (( oooooh i got a name for this seesion! :D))
(6) Anthony: (( yeah, I've been in that kind of rain before. You can't see squat ))
(9) GM Claire: [3d10.open(10).vs(8)] => [4,2,3] = (0)
(6) Anthony: (( too bad we don't have any matter experts with us, coudl turn the rain into acid :/ ))
(9) GM Claire: misses the zombie
(9) GM Claire: Numbers shoots at a zombie
(1) Kurtis: "Come on, Kassie, step back!"
(6) Anthony: (( how long yoru firewall last? It still burning? ))
(9) GM Claire: [6d10.open(10).vs(8)] => [7,1,3,5,2,5] = (0)
(9) GM Claire: he misses
(9) GM Claire: fire wall goes out
(1) Kurtis: (( magical rain, magical fire... i have the spell up so i am maintaining it, i suppose))
(6) Anthony: (( dang, was gonna try to push zeds into it ))
(9) GM Claire: zombies blunder around in the rain
(1) Kurtis: (( i probably have to put mana into it to keep it, on the other hand, screw it))
(1) Kurtis: ((well thats an effective attack, lol))
(6) Anthony: (( grainnnnz is still alive? O.o ))
(9) GM Claire: Zombie climbs on supra
(9) GM Claire: zombies (2) attack Maximo
(9) GM Claire: [4d10.open(10).vs(8)] => [6,6,1,1] = (0)
(9) GM Claire: [4d10.open(10).vs(8)] => [6,4,4,2] = (0)
(9) GM Claire: zombies miss maximo
(9) GM Claire: zombies attack kasses
(9) GM Claire: *kassie
(9) GM Claire: [2d10.open(10).vs(8)] => [8,[10, 8]] = (2)
(9) GM Claire: ow..
(9) GM Claire: Zombie bites Kassies arm
(9) GM Claire: [3d10.open(10).vs(8)] => [1,2,2] = (0)
(9) GM Claire: zombie muddles around in rain
(9) GM Claire: zombies attack fluffy!
(9) GM Claire: [1d10.open(10).vs(8)] => [5] = (0)
(9) GM Claire: [1d10.open(10).vs(8)] => [7] = (0)
(9) GM Claire: [1d10.open(10).vs(8)] => [2] = (0)
(9) GM Claire: [1d10.open(10).vs(8)] => [4] = (0)
(9) GM Claire: [1d10.open(10).vs(8)] => [4] = (0)
(9) GM Claire: they miss fluffy
(9) GM Claire: Tristin
(11) Tristin: If I throw my knife I roll what?
(9) GM Claire: dex + atletics + knife - defense
(9) GM Claire: -1 for rain
(11) Tristin: My knife spec in there? Or only for melee?
(9) GM Claire: knife spec is in
(9) GM Claire: wait no.. only for melee because is a weapons spec
(11) Tristin: 3 dex + 2 ath + 2 knife eq - 1 def - 1 rain = 5
(11) Tristin: [5d10.open(8).vs(8)] => [2,6,6,4,4] = (0)
(9) GM Claire: well.. you throw your knife away
** (11) Tristin throws a missing knife at a zombie and runs **
(9) GM Claire: fluffy!
(11) Tristin: ((Can't move my mini :( ))
(9) GM Claire: [7d10.open(10).vs(8)] => [1,8,3,8,[10, 4],2,9] = (4)
(6) Anthony: (( click on Miniatures tab at top))
(9) GM Claire: No I locked it :)
(9) GM Claire: Fluffy kills his first zombie
(6) Anthony: (( for some reason I thought he would do much better. ))
(9) GM Claire: me too..))
(9) GM Claire: Tony
(6) Anthony: (( I want to try to grab the head of hte zed in front of me and... rip it off. I have a 6 strenght, should be increadible. ))
(9) GM Claire: grapple first then head pulling
(6) Anthony: (( kay, what for grapple? ))
(6) Anthony: (( str + brawl? ))
(9) GM Claire: yes str + brawl
(9) GM Claire: - defense 1
(6) Anthony: str6 + brawl 2 - 1 = [7d10.open(10).vs(8)] => [9,6,[10, 9],8,4,5,7] = (3)
(6) Anthony: (( 4 ))
(9) GM Claire: you get a hold of the zombie
(6) Anthony: (( rip off next turn? ))
(9) GM Claire: next turn
** (6) Anthony grabs the head of hte zombie in front of him sinking his claws into the skull and gets ready to twist and pull **
(9) GM Claire: maximo
(9) GM Claire: [7d10.open(10).vs(8)] => [5,5,9,8,9,1,4] = (3)
(9) GM Claire: beats the bloody hell out of a zombie
(9) GM Claire: kurtis
** (1) Kurtis gasps as he looks at the Supra mutilated by undead.... and reacts to Kassidy's groan as she is hurt by the bite. Looks to the Supra... looks to Kassie. Supra... Kassie... Freshly cleaned leather seats, polished hood, customized mirrors.... Kassie... "Get the FUCK away, you rotten trash bag!" **
(9) GM Claire: is a floating candle
(6) Anthony: (( too bad your car is too far awya to see :P ))
(9) GM Claire: yeah...
(9) GM Claire: but for dramatic purposes..
(1) Kurtis: ((i hold a stadium light, ffs! where I drive my hand, light bends! come on ppl lol))
(9) GM Claire: (starts huming candle in the wind)
(1) Kurtis: Fire: Wits 3 + Science 1 + Forces 4 + Ring 1 = 9
(1) Kurtis: [9d10.open(10).vs(8)] => [3,3,9,8,4,8,9,4,7] = (4)
(6) Anthony: (( you could hear it stomping on the hood anyway XD ))
** (1) Kurtis throws a fireball at the zombie who bit Kassie **
(11) Tristin: ((Open 9 Kurt))
(6) Anthony: (( this little light of mine.. I"m going ot let it shine... ))
(1) Kurtis: ((2 more dice?))
(9) GM Claire: yes
(11) Tristin: ((ja))
(1) Kurtis: [2d10.open(9).vs(8)] => [8,5] = (1)
(9) GM Claire: now is a really redead zombie
** (1) Kurtis kicks the zombie in the head midair for effect **
** (1) Kurtis attempts to move Kassidy back so she can heal, well, does his best in the little time he's got **
(9) GM Claire: Joni shoots at 2 zombies
(9) GM Claire: [15d10.open(10).vs(8)] => [[10, 2],9,6,9,4,4,8,2,5,8,2,9,9,7,6] = (7)
(9) GM Claire: holy handgranade
(9) GM Claire: Init [15d10.open(10)] => [1,4,2,5,2,6,4,5,9,8,[10, 1],8,2,3,4] = (74)
(9) GM Claire: umm..
(9) GM Claire: [15d10.open(10).vs(8)] => [2,9,8,7,7,8,1,3,[10, 8],5,4,5,4,5,[10, 1]] = (5)
(11) Tristin: }{I'd stick with the 74 successes}{
(9) GM Claire: well the supra is safe
(9) GM Claire: lol
(9) GM Claire: Robin
(1) Kurtis: ((me too on 74))
(6) Anthony: (( where'd the zed I had by the head go? O.o ))
(1) Kurtis: (( he is in your hands i think))
(6) Anthony: (( there he is :D Or she. Hard to tell. I can't tell if those are breasts or rotting pectoral muscles ))
** (5) Robin talking to herself and moving her hands infront of her, she ties spatial strands together looping them. **
(9) GM Claire: ((they are udders actually... jk)
(1) Kurtis: ((breasts! undead pale breasts, skinny, just right, with sexy rotten peaks! yum yum))
(6) Anthony: (( tha'ts udderly rediculous ))
(9) GM Claire: ...
(11) Tristin: }{*Remembers Knives rapeing dead mage in Alivraz...*}{
(5) Robin: she lifts the spatial strands and sets them down a few feet from her, hoping to trap anything that walks into the looped space
(1) Kurtis: ((??))
(9) GM Claire: lol!!!))
(1) Kurtis: ((No such thing happened!))
(9) GM Claire: ((Toni and Sid are all.. WTF?))
(5) Robin: suspension(wits2+investigation1+space4)
(11) Tristin: ((BS...It's in the Gen quotes!}{
(5) Robin: [7d10.open(10).vs(8)] => [9,1,1,1,2,2,1] = (1)
(1) Kurtis: (( oh... well... it was different! ))
(5) Robin: (i draw trap?)
(1) Kurtis: (( runs away ))
(9) GM Claire: indeed
(5) Robin: supposed to be 5 cubic metters
(9) GM Claire: about the size of a queen sized bed from floor to ceiling as well
(5) Robin: how many squares do you think?
(6) Anthony: (( 1 tile = 5'
(9) GM Claire: I would say 1 square so go for one with multiple zombies in a square
(6) Anthony: (( 5 meteres would be around 15' so 3 tiles square? ))
(6) Anthony: (( umm.. tha'ts big ))
(1) Kurtis: ((consider our distorted lmap though. house is too small then. house cant be just 15 feet wide.))
(6) Anthony: (( true. scalse is all wacked ))
(1) Kurtis: ((we pretend the house is bigger, but as far as zombies go, i think its fine...))
(11) Tristin: We'd all sleep in the same room... the only one...
(5) Robin: okay, look decent everyone?
(1) Kurtis: ((1 tile would be alright))
(1) Kurtis: ((2 less zeds to deal with for now, lol, looks good to me))
(9) GM Claire: tis five cubic yards not meters
(6) Anthony: (( yards are failry close to meters ))
(5) Robin: oh, my bad.
(9) GM Claire: it would be 3 squares
(5) Robin: hehe okay
(9) GM Claire: Kassie will take a turn to heal herself
(6) Anthony: Kassie got hurt?
(11) Tristin: 4 immoblie zeds
(5) Robin: she got bit on the arm!!!))
(1) Kurtis: yes, she got bitten for 2 lethal
(9) GM Claire: [11d10.open(10).vs(8)] => [9,2,7,5,5,[10, 5],6,4,4,2,7] = (2)
(9) GM Claire: she heals 2
(9) GM Claire: numbers shoots at zombies
(9) GM Claire: [7d10.open(10).vs(8)] => [2,8,4,1,3,3,2] = (1)
(9) GM Claire: lame
(1) Kurtis: ((flawless victory broken))
(9) GM Claire: ze zombies
(6) Anthony: (( so these are real zombies, not mage reanimated corpses? ))
(9) GM Claire: 2 zombies attack fluffy
(9) GM Claire: very little difference at MR. Jones' level
(9) GM Claire: [1d10.open(10).vs(8)] => [9] = (1)
(9) GM Claire: [1d10.open(10).vs(8)] => [1] = (0)
(9) GM Claire: lol
(6) Anthony: (( fumble! ))
(9) GM Claire: 1 zombie hits Fluffy and the other zombie..
(9) GM Claire: hits the first zombie
(9) GM Claire: 1 attacks kassie
(9) GM Claire: [2d10.open(10).vs(8)] => [8,1] = (1)
(6) Anthony: (( I waonder what would happen f you made a portal tot he shadow realm.. then tossed zeds into it ))
(9) GM Claire: hits but not for much due to kung fu
(9) GM Claire: zombie attacks Tony
(9) GM Claire: [3d10.open(10).vs(8)] => [9,1,4] = (1)
(5) Robin: ((itd prolly take a few turns to open it))
(9) GM Claire: hits tony
(9) GM Claire: (7 armor Tony)
(9) GM Claire: 2 attack maximo
(9) GM Claire: [4d10.open(10).vs(8)] => [5,5,4,[10, 1]] = (1)
(9) GM Claire: miss due to kung fu
(9) GM Claire: [4d10.open(10).vs(8)] => [3,6,1,6] = (0)
(9) GM Claire: and again
(9) GM Claire: Tristin
(6) Anthony: (( doesn't it have to get through my 2 armor? ))
(6) Anthony: (( before it takes down my shiels? ))
** (11) Tristin runs over to Robin, hopeing to increase her fortune for a while. **
(11) Tristin: (Grant Exceptional fortune Gnosis 2 + fate 3)
(11) Tristin: [5d10.open(8).vs(8)] => [2,6,[8, 7],7,[10, 8, 9, 7]] = (2)
(11) Tristin: ((4 successses))
(6) Anthony: (( wow, 4 ))
(9) GM Claire: 4 is nice
(11) Tristin: ((9 again for her too))
(9) GM Claire: fluffy
(9) GM Claire: [7d10.open(10).vs(8)] => [1,3,6,6,4,3,3] = (0)
(9) GM Claire: wiff
(9) GM Claire: Tony
(1) Kurtis: ((Tony, armor and shields are same thing, they just all stack armor))
** (6) Anthony twists and pulls to pop the zeds head off **
(9) GM Claire: fluffy snarls and bats ferouciously at the rain
(6) Anthony: (( str + ? ))
(6) Anthony: (( str + brawling - 1? ))
(9) GM Claire: strenght to rip zombie head off 3 sucesses no defense -
(6) Anthony: str 6 + brawling 2 = [8d10.open(10).vs(8)] => [4,4,2,2,7,7,4,2] = (0)
** (6) Anthony tries to pull hte zombies head off but slipps in the mud **
(1) Kurtis: ((no brawl, just 6))
(6) Anthony: str 6 [6d10.open(10).vs(8)] => [4,3,3,8,1,3] = (1)
(9) GM Claire: you do not rip its head off but you give it a nice bruse.. and its jaw comes off... ewwwwww
(1) Kurtis: ((balls deep in zombie guts))
(9) GM Claire: nasty
(9) GM Claire: Maximo
(9) GM Claire: [7d10.open(10).vs(8)] => [7,6,3,7,2,9,5] = (1)
(1) Kurtis: ((Max is fucking nasty))
(9) GM Claire: kicks a zombie
(9) GM Claire: Kurtis
** (1) Kurtis concentrates his willpower and puts a portion of his quintessense into the heat and energy of his next spell, charging with power **
(1) Kurtis: ((putting mana into potency of fire))
(1) Kurtis: Wits 3 + Science 1 + Forces 4 + Ring 1 + Willpower burning 3 = 12
(1) Kurtis: [12d10.open(10).vs(8)] => [1,3,5,2,1,8,5,4,3,[10, 3],3,9] = (3)
** (1) Kurtis machineguns fire blasts into the head of the zombie nearest to Kassie **
(1) Kurtis: ((the extra mana point doing 1 extra agg to the zed))
(9) GM Claire: holy zombie
(6) Anthony: (( oh, my bad. It's str + brawl - def - armor, I understand now ))
(9) GM Claire: Joni Reloads again
(9) GM Claire: Robin
(5) Robin: okay, once i get this portal open to my pocket realm i'm gonna need some help stuffing zombies inside. that way they can suffocate in peace...or something like that"
(9) "Joni Gaines": "ZOMBIES DON"T BREATH!"
(5) Robin: "oh shit, really?"
(5) Robin: "stupid undead..."
(11) Tristin: "They are dead.."
(1) Kurtis: "Really, but if you ever need an emergency plumbing team, you can keep em in there just in case!"
(5) Robin: "eh."
(5) Robin: ill take this turn to come up with a new plan, then. "dumb fucking undead things..."
(9) GM Claire: ((lol you could have your own private zombie torture room to put ppl you don't like in
(1) Kurtis: "Just teleport em to us, Robin, we'll take care of em!"
(9) GM Claire: Kassie will be taking care of em now
(9) GM Claire: [7d10.open(10).vs(8)] => [3,3,8,[10, 7],5,[10, 1],4] = (3)
(9) GM Claire: Kicks the flaming zombies flaming head clean off
(1) Kurtis: "Atta girl."
(9) GM Claire: numbers also reloads zombie time
(9) GM Claire: 3 on maximo
(9) GM Claire: [4d10.open(10).vs(8)] => [3,9,5,7] = (1)
(9) GM Claire: miss
(9) GM Claire: [4d10.open(10).vs(8)] => [1,7,6,6] = (0)
(9) GM Claire: [4d10.open(10).vs(8)] => [6,9,4,9] = (2)
(9) GM Claire: ow!
(9) GM Claire: maximo bitten by zombie
(9) GM Claire: zombie attacks fluffy
(9) GM Claire: [0d10.open(10).vs(1)] => 0d10.open(10).vs(1)
(9) GM Claire: um
(9) GM Claire: [1d10.open(10).vs(8)] => [[10, 5]] = (1)
(9) GM Claire: hits fluffy
(9) GM Claire: attacks tony
(9) GM Claire: [3d10.open(10).vs(8)] => [6,8,8] = (2)
(9) GM Claire: (armor 5)
(9) GM Claire: Tristin
** (11) Tristin runs and jumps off the poarch aiming a drop-kick at TBone's head **
(11) Tristin: (Brawl 3 +str 3 + 1 KF - 2 called - 1 def)
(11) Tristin: [4d10.open(8).vs(8)] => [[9, 3],6,7,5] = (1)
(9) GM Claire: zombie kicked for 1
(9) GM Claire: fluffy
(9) GM Claire: [7d10.open(10).vs(8)] => [[10, 8],9,5,2,7,[10, 7],9] = (4)
(9) GM Claire: 5 finally!
(6) Anthony: Go Fluffy!
(1) Kurtis: Go Omnipotent!
(9) GM Claire: Shreads a zombie to ...well.. shreads
(9) GM Claire: tony
(6) Anthony: "This is taking too long, we need to find faster way."
(6) Anthony: Tony swings the zomby he hs by the head and throws him into hte zombie bhind him (south) to knock them both backwards
(13) Shawn (enter): 03:28
Attempting to assign the role of PLAYER to (13) Shawn...
(1) Kurtis: Booting '(11) Shawn' from room...
(11) Shawn (exit): 03:29
(13) Tristin: }{Freak power shortage, she'll be on in a sec}{
(14) Robin (enter): 03:29
(9) GM Claire: dex + athletics to throw - 1 defense + 2 for zombie as a weapons
Attempting to assign the role of PLAYER to (14) Robin...
(1) Kurtis: Booting '(5) Robin' from room...
(5) Robin (exit): 03:30
(6) Anthony: dex 2 + athletics 4 -1 +2 = 7 or 3 ?
(9) GM Claire: 7
(6) Anthony: [7d10.open(10).vs(8)] => [4,5,7,[10, 4],6,7,2] = (1)
(9) GM Claire: 3 what is that 40 year old math? :P
(9) GM Claire: you hit a zombie for 1 damage with a zombie.. who takes 1 damage
(6) Anthony: ( ( 2 + 4 ) - ( 1 + 2 ) )
(9) GM Claire: no no
(15) Shawn (enter): 03:31
(6) Anthony: And where htey get knocked back to?
Attempting to assign the role of PLAYER to (15) Shawn...
(9) GM Claire: maximo
(9) GM Claire: will be kick zombies
(9) GM Claire: [7d10.open(10).vs(8)] => [6,5,3,5,1,9,5] = (1)
(9) GM Claire: for 1 damage
whispering to Shawn, Tony is killing zombies with zombie as a weapon :D
(9) GM Claire: Hulk tired..
(9) GM Claire: lol
(9) GM Claire: Kurtis
** (1) Kurtis floats back in the direction of the roof, illuminating his way. "A faster way.... hang on..." **
** (1) Kurtis tries to increase the impact of Joni's ammunition, thinking of her aircraft gun.... firing more like non explosive mortar shells.... a lot of impact to each bullet **
(15) Shawn: Booting '(13) Shawn' from room...
(13) Shawn (exit): 03:34
(1) Kurtis: Impromptu spell to increase impact intensity: Gnosis 2 + Forces 4 + Ring 1 + Willpower Burn 3 - sight penalty 1, still big distance
(1) Kurtis: [9d10.open(10).vs(8)] => [6,6,5,2,9,3,[10, 8],9,[10, 3]] = (4)
(1) Kurtis: "Fire them like a tank would"
(1) Kurtis: ((now lemme explain))
(1) Kurtis: ((the gun itself does not get damaged. bullets fly OUT of it as normal, but as soon as they are air, they build up a kinetic forces tripple their weight and size))
(15) Tristin: ((In America we refer to mass in such instances =p ))
(1) Kurtis: ((mass = matter. i am talking about force that pulls on a mass - weight))
(9) GM Claire: joni will shoot at 7 zombies with 12 dice on each plus +4 damage per shot for the scary spell
(9) GM Claire: [7d10.open(10).vs(8)] => [6,1,7,3,[10, 7],5,9] = (2)
(1) Kurtis: ((this spell would pretty much build a barrier field around a bullet, to make it as if was thicker, bigger))
(9) GM Claire: why did do seven..
(15) Tristin: ((But size too, I was just kidding, forget it))
(9) GM Claire: [11d10.open(10).vs(8)] => [[10, 6],[10, 9],3,8,1,2,7,6,5,5,2] = (3)
(1) Kurtis: (( i love you :D im not Wand, you dun have to stop arguing with me :D i like it))
(9) GM Claire: [11d10.open(10).vs(8)] => [3,6,3,1,4,9,[10, 9],9,2,4,1] = (3)
(9) GM Claire: [11d10.open(10).vs(8)] => [3,3,[10, 1],9,[10, 3],5,4,4,7,6,6] = (3)
(9) GM Claire: [11d10.open(10).vs(8)] => [2,7,8,9,8,1,8,3,3,7,3] = (4)
(9) GM Claire: [11d10.open(10).vs(8)] => [2,9,2,9,9,6,1,6,5,6,6] = (3)
** (1) Kurtis covers his ears, laughing **
(1) Kurtis: "Hold on to your asseeeeeees!"
(9) GM Claire: [11d10.open(10).vs(8)] => [4,2,4,7,[10, 10, 6],4,6,[10, 7],[10, 7],6,9] = (4)
(9) GM Claire: [11d10.open(10).vs(8)] => [5,8,[10, 4],6,8,9,3,1,1,1,7] = (4)
(9) GM Claire: [11d10.open(10).vs(8)] => [1,7,8,6,1,7,2,1,7,6,1] = (1)
** (1) Kurtis watches a scary shell explode a zombie, ripping him apart square from the chest **
(1) Kurtis: "You were right, Joni. I should stick to the magic."
(9) GM Claire: all told 6 dead zombies now litter the yard with their entrails
(9) GM Claire: Robin
** (14) Robin focuses on the closest zombieto the porch. The threads of space consume the zombie. It disappears for a moment. she focuses on the space above the mexie cow zombie next to it. she gestures with her bat towards the empty space. **
(6) Anthony: (( Hell, all we have to do is stack the zombies up and let joni shoot htem ))
(1) Kurtis: (( i'll keep the force spell up))
(1) Kurtis: ((lure them into her fire line))
(6) Anthony: (( joni's on the roof? ))
(9) GM Claire: yes
(1) Kurtis: ((yeah))
(1) Kurtis: ((Robin should move that portal with zombies in front of Joni's barrel. Like, have them looking into the gun))
(14) Robin: [7d10.open(9).vs(8)] => [6,1,4,6,[10, 4],3,4] = (1)
(9) GM Claire: flying zombies
(14) Robin: zombie drops on other zombie. woo.
(9) GM Claire: kassie attacks a zombie
(1) Kurtis: "Robin, you're out of your mind, stop torturing them, just put them up to the line of fire!"
(9) GM Claire: [5d10.open(10).vs(8)] => [5,[10, 6],8,6,5] = (2)
(9) GM Claire: slashes open for 2
(9) GM Claire: numbers shooting zombies
(6) Anthony: (( hand to hand combt is pretty... innefective ))
(15) Tristin: "Whatever keeps them away from us..."
(9) GM Claire: Init [7d10.open(10)] => [9,3,4,1,4,[10, 4],7] = (42)
(9) GM Claire: [7d10.open(10).vs(8)] => [2,1,9,9,2,8,5] = (3)
(15) Tristin: }{The correct thing to say is guns are cheap.}{
(1) Kurtis: ((thats why theyre expensive))
(9) GM Claire: shoots a zombie dead
(9) GM Claire: zombies move
(6) Anthony: (( Heck, if Tank was here theyd all be dead by now ))
(9) GM Claire: T bone attacks Tristin
(9) GM Claire: [1d10.open(10).vs(8)] => [8] = (1)
(15) Tristin: }{"Tank, load the Jump Program"}{
(9) GM Claire: hits.. or not..
(9) GM Claire: kung fu
(1) Kurtis: ((if it pleases you, I can try to explode them all, but i really dont want to set Hollow on fire))
** (15) Tristin slaps his bitch-ass hand to the sidw tith his kung-fu **
(6) Anthony: (( i'ts RAINING ))
(9) GM Claire: 4 attack fluffy
(9) GM Claire: [1d10.open(10).vs(8)] => [[10, 5]] = (1)
(14) Robin: ((yeah, raining.))
(9) GM Claire: [1d10.open(10).vs(8)] => [1] = (0)
(9) GM Claire: [1d10.open(10).vs(8)] => [6] = (0)
(6) Anthony: (( hard, you can't set it on fire ))
(9) GM Claire: [1d10.open(10).vs(8)] => [1] = (0)
(1) Kurtis: ((Tank is Serp's shadowrun character, he is a dwarf messed up on the head awith explosives and shotguns))
(6) Anthony: (( and BFGs ))
(9) GM Claire: zombies attack each other around fluffy
(9) GM Claire: 2 attack maximo
(6) Anthony: ( heh )
(9) GM Claire: [4d10.open(10).vs(8)] => [9,1,3,2] = (1)
(9) GM Claire: miss
(9) GM Claire: [4d10.open(10).vs(8)] => [7,4,8,4] = (1)
(9) GM Claire: miss again
(15) Tristin: }{He's also the computer guy in The Matrix (the only one that matters)}{
(9) GM Claire: 1 attacks kassie
(1) Kurtis: Omnipotent fluffy uses mind control to make zombies fight :D
(9) GM Claire: [1d10.open(10).vs(1)] => [1] = (1)
(9) GM Claire: [2d10.open(10).vs(8)] => [[10, 9],7] = (1)
(9) GM Claire: zombie gets a grazing bite on kassies arm as she dodges kung fu style
(9) GM Claire: tristin
** (15) Tristin jumps into the air and spins backwards, kicking at the zombie's face **
(15) Tristin: [4d10.open(8).vs(8)] => [[9, 4],[9, 4],1,5] = (2)
(9) GM Claire: Tristin...kicks a zombie in the face
(1) Kurtis: ((Active spells: Levitation, shield on Tony, Mage Sight, Intensity spell on the gun, 1 slot left.))
(9) GM Claire: fluffy !
(9) GM Claire: [7d10.open(10).vs(8)] => [[10, 5],9,3,6,[10, 6],9,6] = (4)
(15) Tristin: "How come that dude over there can make their heads fly?"
(9) GM Claire: rips a zombie into stew meat
(9) GM Claire: Tony
** (6) Anthony tries to decide, throw, kill, throw, kill and decides to try a kill again **
(1) Kurtis: "I think if you look at him, the answer is obvious, Tee."
(6) Anthony: str 6 + brawl 2 -1 [7d10.open(10).vs(8)] => [8,2,5,4,2,4,4] = (1)
(6) Anthony: (( the freaking dice hate me tonight ))
** (9) Maximo is seven foot tall buff man like the hulk **
(1) Kurtis: ((Tristin, fix Serp's dice!))
(9) Maximo: forgot your claws
(6) Anthony: ( oh yeah ))
(1) Kurtis: ((we can stop being flanked if you move towards us, and we let Joni take care of the back lines))
(6) Anthony: str 6 + brawl 2 -1+ claws 2 [9d10.open(10).vs(8)] => [[10, 9],4,6,[10, 6],9,[10, 1],4,5,[10, 4]] = (5)
(6) Anthony: ( 6 much better )
(9) Maximo: Tony eveserates a zombie zombie goo dripping from his claws
(15) Tristin: }{"Tristin, I can't roll shit, I need you to enchant me, Tristin, run around realy fast. Tristin, ride in my car. Tristin, don't tell people about my strange attraction to Tony."}{
(1) Kurtis: "God damn, Parrot. I don't know you anymore."
(9) Maximo: lol!!!))
(6) Anthony: (( ROFLMAO ))
(1) Kurtis: ((what can i say, he is a popular guy.))
** (9) Maximo concentrates on zombie before him as it hasn't died in 2 turns yet... **
(9) Maximo: [10d10.open(10).vs(8)] => [5,3,8,7,4,2,9,5,[10, 7],4] = (3)
(1) Kurtis: ((where else do you get an ace who can turn a deuce into an ace? ;) ))
** (9) Maximo frowns **
(9) GM Claire: Kurtis
(15) Tristin: ((Well, Robin can make you think she has an ace, and I can just flat out get it.}{
** (1) Kurtis lands, walking towards Kassie. Mentally, he keeps feeding the spell on Joni's gun (1 mana into duration) as he grows his next fireball **
(1) Kurtis: Fire: Wits 3 + Science 1 + Forces 4 + Ring 1 = 9
(1) Kurtis: [9d10.open(10).vs(9)] => [[10, 10, 2],3,3,[10, 3],4,8,7,8,1] = (2)
(1) Kurtis: ((wrong))
(1) Kurtis: ((i have 9 again))
(1) Kurtis: [9d10.open(9).vs(8)] => [6,6,5,5,[9, 2],4,5,6,6] = (1)
(9) GM Claire: got 5 the first time
(15) Tristin: }{Can he take the better roll? lol}{
(6) Anthony: (( dice gawds maid you pay for that typo ))
(1) Kurtis: ((i rerolled, so i roll with it))
(9) GM Claire: he got greedy
** (1) Kurtis suffers his concentration from the gun spell, and throws a tiny fire spark at the zombie next to Kassie **
(9) GM Claire: ((Links on fire!!))
(9) GM Claire: Joni is firing now.. duck!
(6) Anthony: (( I hope joni's not firing in this direction O.o ))
(15) Tristin: }{"Quack"}{
(9) GM Claire: [11d10.open(10).vs(8)] => [6,9,9,2,[10, 9],2,3,3,7,7,1] = (3)
(9) GM Claire: [11d10.open(10).vs(8)] => [1,6,1,4,[10, 7],[10, 4],5,3,8,2,2] = (3)
(9) GM Claire: [11d10.open(10).vs(78)] => [3,5,9,8,8,6,3,9,4,4,3] = (0)
(1) Kurtis: ((4))
(6) Anthony: (( 78 is a little hard to get on a D10 XD ))
(9) GM Claire: [11d10.open(10).vs(8)] => [3,7,4,7,8,5,2,8,3,3,9] = (3)
(1) Kurtis: ((naw))
(9) GM Claire: [11d10.open(10).vs(8)] => [8,2,7,4,5,6,5,7,4,7,6] = (1)
(6) Anthony: (( in SR I've had to get a 14 on a D6, and made it! XD ))
(9) GM Claire: [11d10.open(10).vs(8)] => [6,[10, 5],2,8,8,5,5,[10, 2],8,1,3] = (5)
(9) GM Claire: [11d10.open(10).vs(8)] => [8,5,3,5,7,[10, 2],6,6,6,8,[10, 8]] = (4)
(1) Kurtis: "This is a really shitty day..."
(9) GM Claire: robin
** (1) Kurtis cringes and squints as shit explodes around him and undead stinkiny gory bits fly everywhere around the formerly peaceful forest landscape **
(14) Robin: im attempting to move the mass of the suspended zombies to the front of the house, hopfully prime location for joni to shoot them full of lead.
(14) Robin: [7d10.open(9).vs(8)] => [1,[9, 4],1,7,2,2,4] = (1)
(9) GM Claire: move em
(9) GM Claire: Kassie attacks a zombie
(9) GM Claire: [6d10.open(10).vs(8)] => [4,1,[10, 5],5,[10, 6],9] = (3)
(6) Anthony: (( oh drek, vampires appearing out of nowhere ))
(6) Anthony: (( why do I get the feelign these zeds were just the warm up? ))
(9) GM Claire: numbers shooting
(9) GM Claire: [7d10.open(10).vs(8)] => [7,2,7,6,7,8,1] = (1)
(9) GM Claire: zombies
(9) GM Claire: zombie attacks fluffy
(9) GM Claire: [1d10.open(10).vs(8)] => [7] = (0)
(9) GM Claire: zombie misses
(9) GM Claire: zombie attacks tristin
(9) GM Claire: [1d10.open(10).vs(8)] => [[10, 6]] = (1)
(9) GM Claire: zombie misses anyway
(9) GM Claire: 2 zombies attack maximo
(9) GM Claire: [4d10.open(10).vs(8)] => [5,3,3,3] = (0)
(9) GM Claire: [4d10.open(10).vs(8)] => [4,3,6,9] = (1)
(9) GM Claire: zombie misses
(9) GM Claire: 2 zombies attack Tony
(9) GM Claire: [3d10.open(10).vs(8)] => [6,[10, 1],8] = (2)
(9) GM Claire: [2d10.open(10).vs(2)] => [7,[10, 5]] = (2)
(9) GM Claire: [0d10.open(10).vs(3)] => 0d10.open(10).vs(3)
(9) GM Claire: 8no..
(9) GM Claire: [3d10.open(10).vs(8)] => [1,3,3] = (0)
(9) GM Claire: finally!
(9) GM Claire: 2 zombies attack kassie
(9) GM Claire: [2d10.open(10).vs(8)] => [2,4] = (0)
(9) GM Claire: [2d10.open(10).vs(8)] => [8,6] = (1)
(6) Anthony: (( did I take any damage? ))
(9) GM Claire: misses
(9) GM Claire: Tristin
(15) Tristin: Willpower is 3 dice?
(9) GM Claire: yes
** (15) Tristin gathers his might and uppercuts the zombie with all his might **
(15) Tristin: [7d10.open(8).vs(8)] => [2,4,5,[10, 5],1,5,5] = (1)
(15) Tristin: }{FUCK!}{
(9) GM Claire: ((maximo would totally laugh if he wasn't decapitating zombies))
(15) Tristin: }{On a side note, I'm retarded for using might twice in a sentance}{
(9) GM Claire: indeed
(15) Tristin: }{That's why Maximo will not get any buffs}{
(9) GM Claire: fluffy!
(9) GM Claire: [7d10.open(10).vs(8)] => [5,9,[10, 6],6,8,[10, 9],7] = (4)
(9) GM Claire: Fluffy aka quizanart
(9) GM Claire: tony
** (6) Anthony tries to finish off the half redeaded zombie - str 6 + brawl 2 -1+ claws 2 [9d10.open(10).vs(8)] => [5,2,1,9,5,8,3,7,2] = (2) **
(6) Anthony: (( 5 + 2 = 7, it shoudl have 1 life left ))
(9) GM Claire: str 6 + 2 + claws 2 -1 =9
(6) Anthony: I rolled 9
(1) Kurtis: "Say, this fucker chose zombies because they can be animated again. We need to do something to destroy them for good, beyond raising?"
(14) Robin: "burn them all!"
(1) Kurtis: "BURN THEM ALL!!!"
(6) Anthony: they're decapitated, nothing to reanimate, no spinal cord
(9) "Joni Gaines": "What he said!"
(1) Kurtis: "Works for me!"
(9) "Joni Gaines": maximo
(9) "Joni Gaines": maximo smash
(9) "Joni Gaines": [7d10.open(10).vs(8)] => [5,1,2,[10, 7],3,6,5] = (1)
(9) "Joni Gaines": or not
(6) Anthony: ... his own foot
(9) Maximo: maximo tap zombie lightly on shoulder rawr
(9) Maximo: Kurtis
** (1) Kurtis moves to Kassidy... **
(9) "Joni Gaines": "Gotta Reload!"
(1) Kurtis: "too close..."
** (1) Kurtis extends his hand and attempts to create a telekinetic wave, ideally, to throw three zombies back **
(1) Kurtis: Unseen Hand: Gnosis 2 + Forces 4 + Ring 1 , 9 again
(1) Kurtis: [7d10.open(9).vs(8)] => [1,8,[9, 2],[9, 6],[10, 8],2,1] = (4)
(9) GM Claire: move your zombies
(6) Anthony: (( 5 nice ))
(9) GM Claire: joni reloads
(9) GM Claire: Robin
(14) Robin: threads of space wrap around the zombie closest to me. I focus on the space a few feet about rock1. "maybe it'll break its neak."
(14) Robin: teleportaion(int2+occ.0+space4)
** (14) Robin points bat towards the rock. **
(14) Robin: [7d10.open(9).vs(8)] => [5,6,3,1,4,2,2] = (0)
(14) Robin: gaaaaayyy
whispering to Robin, hmmm, im thinking theoretically, you could teleport the zombie's HEAD space away from the zombies body. Try that next time.
(9) GM Claire: zombie gay
(9) GM Claire: kassie.. attacks stuff
(9) GM Claire: [7d10.open(10).vs(8)] => [[10, 9],3,5,7,6,6,3] = (1)
(9) GM Claire: kills
(9) GM Claire: number shoots badly
whispering to Robin, guaranteed killshot. you pretty much become a liability for a kill. you place the space where the head exists away from the space where zombie exists
(9) GM Claire: [7d10.open(10).vs(8)] => [4,7,3,7,3,9,6] = (1)
(9) GM Claire: told you
(9) GM Claire: zombies
(9) GM Claire: zombie attacks fluffy
(1) Kurtis: ((if numbers gets a kill, im gonna kiss Tristin))
(9) GM Claire: [1d10.open(10).vs(8)] => [1] = (0)
(9) GM Claire: and.. stumbles and hurts itself on a nearby rock
(1) Kurtis: ((this is the EPICest battle i ever fought in Mage))
(9) GM Claire: t bone atacks tristin
(9) GM Claire: [1d10.open(10).vs(8)] => [[10, 3]] = (1)
(9) GM Claire: and misses
(9) GM Claire: zombie attacks tony
(9) GM Claire: [3d10.open(10).vs(8)] => [8,9,5] = (2)
(9) GM Claire: and hits
(9) GM Claire: 1 armor left
(9) GM Claire: zombie attacks kassie
(6) Anthony: I had 5 before
(9) GM Claire: [2d10.open(10).vs(8)] => [8,4] = (1)
** (6) Anthony marks 1 armor **
(9) GM Claire: 2 attack maximo
(1) Kurtis: ((she's right, you had taken 2 dmg before, and got 3))
(9) GM Claire: [4d10.open(10).vs(8)] => [[10, 6],8,1,6] = (2)
(6) Anthony: (( dang, gotta recase, 1 will hurt me ))
(9) GM Claire: [4d10.open(10).vs(8)] => [5,9,9,6] = (2)
(9) GM Claire: oh they both hit him
(9) GM Claire: has a zombie bitting both arms
(9) GM Claire: Tristin
** (15) Tristin punches the zombie in the face **
(15) Tristin: [4d10.open(8).vs(8)] => [2,5,[9, 2],4] = (1)
(9) GM Claire: you kill it finally
(15) Tristin: }{Someone can kill this one if they want.. tired of hitting him}{
(15) Tristin: }{Nvm}{
(15) Tristin: "Stay down!"
(9) GM Claire: fluffy!
(1) Kurtis: ((LOL))
(9) GM Claire: [7d10.open(10).vs(8)] => [3,9,1,4,6,9,3] = (2)
(9) GM Claire: Tony
(9) GM Claire: fluffy slashes for 2
(9) GM Claire: at fresh meat
** (6) Anthony drops whatever shield he has left on him (you no longer have spell on me kurtis) and recasts Organic REsiliance **
(6) Anthony: Organic Resiliance(2) Gnosis(1)+Life(3) [4d10.open(10).vs(8)] => [3,7,4,7] = (0)
(1) Kurtis: ow
(6) Anthony: ...and fails... (0 shield right now)
(9) GM Claire: maximo attempts to fling zombies away
(9) GM Claire: strenght + atletics -1 =7
(9) GM Claire: -2 for ambidexterity penalty
(9) GM Claire: [5d10.open(10).vs(8)] => [3,3,4,1,[10, 10, 3]] = (1)
(9) GM Claire: [5d10.open(10).vs(8)] => [6,5,7,4,7] = (0)
(9) GM Claire: one flying zombie
(9) GM Claire: Kurtis
** (1) Kurtis steps in front of Tony and covers him, while casting the kinetic shield on Kassidy **
(1) Kurtis: Resolve 3 + Occult 1 + Forces 4 + Ring 1 = 9
(1) Kurtis: Bestow Unseen Shield
(1) Kurtis: [9d10.open(10).vs(8)] => [6,6,4,[10, 10, 5],3,3,[10, 1],5,2] = (2)
(1) Kurtis: ((damn 9 again))
(1) Kurtis: ((screw it, its ok))
(9) GM Claire: you didn't roll any nines
(9) GM Claire: Joni shooting at zombies
(15) Tristin: }{no 9s anyway}{
(9) GM Claire: [11d10.open(10).vs(0)] => [6,3,9,7,[10, 7],3,1,5,2,9,7] = (69)
(9) GM Claire: umm
(9) GM Claire: [11d10.open(10).vs(8)] => [[10, 10, 1],2,1,1,7,6,9,1,3,8,4] = (3)
(9) GM Claire: [11d10.open(10).vs(8)] => [9,3,6,3,8,5,9,[10, 9],6,7,[10, 6]] = (5)
(9) GM Claire: [11d10.open(10).vs(8)] => [5,1,9,5,8,7,4,8,8,4,3] = (4)
(9) GM Claire: [11d10.open(10).vs(8)] => [4,8,2,5,1,5,4,7,[10, 6],9,6] = (3)
(9) GM Claire: [11d10.open(10).vs(8)] => [[10, 3],7,6,4,1,[10, 10, 4],[10, 10, 9],7,5,2,5] = (3)
(1) Kurtis: ((i can keep the ubergun spell for 4 more rounds, make it good))
(9) GM Claire: [11d10.open(10).vs(8)] => [1,3,9,4,9,2,7,7,5,7,[10, 10, 4]] = (3)
(9) GM Claire: Robin
(14) Robin: "alright, this last zombie by me is going DOWN!"
** (14) Robin focuses on the space occupied by the zombies head and the spacce occupied by the zombies body separetly. **
(14) Robin: teleportaion(int2+occ.0+space4) i want to use a willpower point on this one.
(9) GM Claire: + 3
(14) Robin: [10d10.open(9).vs(8)] => [5,8,3,2,1,6,1,7,3,6] = (1)
(1) Kurtis: ((9, not 10 ))
(14) Robin: gaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyy
(15) Tristin: }{one for er bat}{
(14) Robin: oh right.
(14) Robin: i didn say i used it...
(1) Kurtis: correct
(1) Kurtis: reroll
(1) Kurtis: Gawds will decide
(14) Robin: [9d10.open(9).vs(8)] => [6,7,[9, 3],2,7,7,3,7,3] = (1)
(1) Kurtis: truely
(14) Robin: boo!
(9) GM Claire: gay
(14) Robin: that wouldve been cool
(9) GM Claire: here tristin you kill it
(9) GM Claire: Kassie
(9) GM Claire: [7d10.open(10).vs(8)] => [2,4,5,3,3,4,1] = (0)
(1) Kurtis: it ports to Tristin, haha
(9) GM Claire: wiff
(9) GM Claire: Numbers shooting badly
(15) Tristin: }{Yeah, right... I'll try}{
(9) GM Claire: [7d10.open(10).vs(8)] => [4,2,[10, 5],2,2,8,3] = (2)
(9) GM Claire: manages to kill a wounded zombie
(9) GM Claire: zombies!
(1) Kurtis: ((smooches Tristin))
(9) GM Claire: 1 attacks Tristin
(9) GM Claire: [1d10.open(10).vs(8)] => [4] = (0)
(9) GM Claire: miss
(9) GM Claire: 1 attacks Kassie
(9) GM Claire: [2d10.open(10).vs(8)] => [3,3] = (0)
(9) GM Claire: miss
(9) GM Claire: 1 attacks fluffy
(9) GM Claire: [1d10.open(10).vs(8)] => [5] = (0)
(9) GM Claire: miss
(9) GM Claire: 1 attacks Kurtis :P
(9) GM Claire: [2d10.open(10).vs(8)] => [6,4] = (0)
(9) GM Claire: miss
(9) GM Claire: zombies suck
(9) GM Claire: Tristin
** (15) Tristin tries to rip the zombie's arm off **
(15) Tristin: }{What do I roll for that?}{
(9) GM Claire: strenght + brawl -1 same as any other unless you have it grappled already
(15) Tristin: [5d10.open(8).vs(8)] => [3,3,1,6,4] = (0)
(9) GM Claire: gay
(9) GM Claire: Fluffy!
(9) GM Claire: [7d10.open(10).vs(8)] => [2,4,9,1,2,7,8] = (2)
(9) GM Claire: fluffy kills fresh meat
(9) GM Claire: Tony
(6) Anthony: Organic Resiliance(2) Gnosis(1)+Life(3) [4d10.open(10).vs(8)] => [5,1,[10, 10, 1],8] = (2)
(9) GM Claire: 3 better
(6) Anthony: 3 shield
** (6) Anthony says, "Uchawi, how many left?" **
(9) GM Claire: maximo.. administers first aid on his arms
(9) Uchawi the Parrot: 8 Not including the vampires sneaking up
(9) Uchawi the Parrot: [3d10.open(10).vs(8)] => [1,5,2] = (0)
(6) Anthony: 'VAMPIRES?!?" (out loud)
(9) Uchawi the Parrot: maximo can't find bandaid
(9) GM Claire: Kurtis
** (1) Kurtis uses the ring's ability of kinetic blow to amplify damage. Easily moving out of the way, he evades the zombie trying to bite him, and pistol whips him smack on the forehead **
(1) Kurtis: Pistol whip converted to Lethal: Strength 2 + Brawl 1 + Pistol 1 + Ring as merit 1 = 5
(1) Kurtis: [5d10.open(10).vs(8)] => [4,1,2,7,[10, 9]] = (1)
(1) Kurtis: ((2 lethal))
(9) GM Claire: you smack a zombie on the head
(9) GM Claire: Joni shoots stuff
(9) GM Claire: [11d10.open(10).vs(8)] => [[10, 2],2,7,6,7,[10, 4],[10, 9],2,5,1,6] = (3)
(9) GM Claire: [11d10.open(10).vs(8)] => [[10, 10, 6],9,2,2,9,4,7,3,9,7,1] = (4)
(9) GM Claire: [11d10.open(10).vs(8)] => [2,[10, 3],4,6,9,[10, 6],1,9,4,[10, 8],7] = (5)
(9) GM Claire: [11d10.open(10).vs(8)] => [9,2,1,6,5,4,[10, 3],6,[10, 1],3,9] = (4)
(9) GM Claire: [11d10.open(10).vs(8)] => [2,[10, 2],3,2,[10, 1],8,6,6,3,6,5] = (3)
(9) GM Claire: [11d10.open(10).vs(8)] => [9,1,[10, 8],6,4,4,9,9,1,[10, 6],1] = (5)
(9) GM Claire: [11d10.open(10).vs(8)] => [8,5,4,4,9,[10, 7],5,3,2,5,6] = (3)
** (1) Kurtis drops the spell on the gun, feeling his quintessense floating away with every round... which are now flying too close to him... **
(9) GM Claire: robin, and that was 5 dead zombies
(1) Kurtis: ((4 mana left, spells active: shield on Kassie, Prime sight))
** (14) Robin drops suspension spell **
** (14) Robin walks around the pourch looking for mmore foes **
(14) Robin: lock down))
(14) Robin: ((nvm))
(15) Tristin: ((4 mana, spells, luck for Robin and Kurt luck for me acceleration))
(14) Robin: ((end turn))
(9) GM Claire: Kassie attacks last of 2 zombies
(9) GM Claire: [7d10.open(10).vs(8)] => [9,4,6,6,2,3,7] = (1)
(9) GM Claire: numbers shoots at zombie
(9) GM Claire: [7d10.open(10).vs(8)] => [3,1,6,4,6,3,3] = (0)
(9) GM Claire: wiff
(9) GM Claire: zombies attack kurtis
(9) GM Claire: [0d10.open(10).vs(2)] => 0d10.open(10).vs(2)
(9) GM Claire: [2d10.open(10).vs(8)] => [[10, 5],9] = (2)
(9) GM Claire: hah!
(9) GM Claire: Kurtis is bitten by zombie!
(9) GM Claire: zombie attacks Kassie
(9) GM Claire: [2d10.open(10).vs(0)] => [3,[10, 3]] = (16)
(9) GM Claire: 8umm..
(9) GM Claire: [2d10.open(10).vs(8)] => [[10, 1],1] = (1)
(9) GM Claire: miss
(9) GM Claire: Tristin
(1) Kurtis: "Grrraaa!!!"
(15) Tristin: pass for now
(9) GM Claire: Fluffy runs towards house
(9) GM Claire: tony
(6) Anthony: "Vampires coming!"
** (6) Anthony steps to max to heal him **
(1) Kurtis: "What vampires?!!"
(9) Maximo: "Shit"
(1) Kurtis: "Vampires don't exist!!"
(6) Anthony: (( will heal him next turn, he was 10' away )
(9) Maximo: kk
(9) Maximo: Maximo puts on bandaid
(9) Maximo: [3d10.open(10).vs(8)] => [9,2,2] = (1)
(15) Tristin: "Just like zombies?!"
(9) Maximo: Joni reloads
(9) Maximo: Robin
(14) Robin: gah, pass.
(9) Maximo: Kassie attacks zombie
(9) Maximo: [7d10.open(10).vs(8)] => [5,8,9,1,3,[10, 3],4] = (3)
(9) Maximo: dead 1 wounded zombie left
(9) Maximo: numbers shoots
(9) Maximo: [7d10.open(10).vs(8)] => [5,3,3,1,7,9,9] = (2)
(9) Maximo: he scores
(1) Kurtis: ((zeds are dead!!! omg))
(1) Kurtis: ((less time than the 4 mobs we beat up at apartment))
(6) Anthony: (( we didn't have machine gunner then ))
(6) Anthony: (( til later ))
** (1) Kurtis drinks a healing potion, and his bleeding wrist heals the bite mark **
(1) Kurtis: ((new init?))
(6) Anthony: (( still in init? I need to heal max ))
(9) Maximo: yesums
(9) Maximo: new init
(9) GM Claire: anyone need break?
(1) Kurtis: i think the battle is continuous, vamps arent letting us rest
(6) Anthony: init Tony [1d10+6] => [9,6] = (15)
(14) Robin: break
(14) Robin: [1d10+6] => [8,6] = (14)
(1) Kurtis: init Kurtis [1d10+8] => [6,8] = (14)
(6) Anthony: Ther are people to heal, and my shields to bring back up and zeds coming, I hope they don't move REAL fast
(15) Tristin: [1d10+8] => [7,8] = (15)
(1) Kurtis: ((i think some of them fly, we take those out first))
You must be a GM to use this feature
(9) GM Claire: break it is back in 10
(1) Kurtis: anyone back?
(1) Kurtis:
Commercial Break: Mage will continue after these messages

(6) Anthony: back
(1) Kurtis: "Does your new toothbrush feel like a chainsaw? Do your hamburgers no longer taste like food? Our new product will help both your mouth hygene and your kitchen! CALL NOW!"
(9) GM Claire: ?
(6) Anthony: I want to use healing spells now instead of potions in case the vampires start to pwn us, we'll need the pots
(1) Kurtis: "Tired of same old paper cutting? These scissors cut both ways, with their blades and with their handles! Special offer, limited, only 19.29, order online"
(9) GM Claire: ok
(1) Kurtis: pots allow you to heal without spending a turn
(9) GM Claire: mmhmm
(6) Anthony: and movement of the healers to the hurt is an issue too
(9) GM Claire: mmhmm
(6) Anthony: How does running work? I normally can move 5 and do turn, or 10 and dodge, or 15. If I run do I move 30? And if I run 10 cna I still do turn?
(1) Kurtis: if u run, you move double distance but u cant attack
(1) Kurtis: cannot concentrate on casting
(1) Kurtis: u pretty much move 2 tiles and skip the turn
(6) Anthony: but cna still dodge?
(6) Anthony: Okay, so I walk 5, run 10, run and no dodge 15.
(1) Kurtis: if u declare a dodge, you get +3 to defense but cannot do anything else
(1) Kurtis: you can walk 1 tile and dodge
(1) Kurtis: walk 5 and dodge is fine
(1) Kurtis: its like walk 5 and cast
(1) Kurtis: run 10 is only run 10
(1) Kurtis: that is, if its combat
(1) Kurtis: if its a single action, you can roll like dex and athletics to just dodge out of the way of something
(1) Kurtis: Robin back?
(1) Kurtis: Tristin back?
(6) Anthony: One thing I learned, normal hth is not the way to do combat, but that's the way life mages are made
(1) Kurtis: not necessarily
(1) Kurtis: make grass into poisonous snakes
(6) Anthony: Yeah, been trying ot htink what ot do
(1) Kurtis: or into gigantic tenticles that hold them in place
(1) Kurtis: and u just kick the shit out of them
(6) Anthony: problem is, most good attacks are poison/venom, and zombies pretty much immune to that
(1) Kurtis: you ask me what arcana you are, I will tell you how to kill shit :D
(6) Anthony: Huge size penalty on that
(1) Kurtis: give yourself a swordfish's sword and impale stuff
(9) GM Claire: oy
(6) Anthony: Butr I'm not a swordsman
(6) Anthony: And giving yourself hte appendix doesn't give you teh ability to know how to use it
(1) Kurtis: it would be attached to your hand
(6) Anthony: scopions tell is probably a good way to go, but not against zombies :d
(1) Kurtis: its still a big impaler
(6) Anthony: wonder if vampires are affected by poison
(9) GM Claire: sleepy gm
(1) Kurtis: sleepy konrad
(9) GM Claire: where are they
(15) Tristin: here
(1) Kurtis: well see they decided on a quick shag, but Shawn's zipper got stuck in the ceiling fan, and now he is suspended upside down, and Robin would help him if only her lip piercing wasn't attached to his earring
(15) Tristin: sorry, ciggerette break
(9) GM Claire: his was funnier
(15) Tristin: She doesn't have a lip peirceing...
(1) Kurtis:
Mage returns now: The battle of the dead!

(6) Anthony: doesn't or didn't? XD
(15) Tristin: And I only have my eyebrow peirced}{}{
(9) GM Claire: vampires eat you and GM goes to bed yay!
(14) Robin: lol
(15) Tristin: heheh
(1) Kurtis: O___|_____| - Kurtis laying dead with a hard on
(6) Anthony: Dang, gotta get to fluffy to heal him, he's running so he must be hurt
(1) Kurtis: ((at full health, sight up, shield on Kass up, nothing else up))
(6) Anthony: (( full health, 1 shield up, nothing else, nwant to heal max and fluffy ))
(1) Kurtis: ((Inits: Tony Tristin Kurtis Robin))
(15) Tristin: I rolled a 15 before I went for a cig
(9) GM Claire: alright alright, this is the funny fun part after all. Heal up and get ready
** (6) Anthony heals max **
(6) Anthony: Healing Heart(3) Gnosis(1)+Life(3) [4d10.open(10).vs(8)] => [7,8,1,8] = (2)
** (1) Kurtis attends Kassie **
(1) Kurtis: "You hurt?"
(6) Anthony: (( that's 2, how bad is he hurt? ))
(9) GM Claire: not bad
(9) Kassidy aka Kassandra: "Not bad"
(9) Kassidy aka Kassandra: heals self
(1) Kurtis: "Come on."
(6) Anthony: I'll slap another one on him if there's time
(9) Kassidy aka Kassandra: [10d10.open(10).vs(8)] => [2,5,[10, 4],6,7,2,[10, 2],7,8,9] = (4)
** (1) Kurtis reloads and runs to the car **
(6) Anthony: Healing Heart(3) Gnosis(1)+Life(3) [4d10.open(10).vs(8)] => [6,6,1,1] = (0)
(6) Anthony: or not
(6) Anthony: Healing Heart(3) Gnosis(1)+Life(3) [4d10.open(10).vs(8)] => [7,2,4,5] = (0)
(6) Anthony: Healing Heart(3) Gnosis(1)+Life(3) [4d10.open(10).vs(8)] => [4,4,5,7] = (0)
(6) Anthony: zomg
(1) Kurtis: ((Max will die! die!))
(6) Anthony: Healing Heart(3) Gnosis(1)+Life(3) [4d10.open(10).vs(8)] => [[10, 3],5,1,8] = (2)
** (6) Anthony tends ot fluffy **
(6) Anthony: Healing Heart(3) Gnosis(1)+Life(3) [4d10.open(10).vs(8)] => [7,8,6,5] = (1)
(9) Kassidy aka Kassandra: Discribing scene...
** (6) Anthony peers out into the rain, "Can you see them?"... (( wiating for scene )) **
(9) Kassidy aka Kassandra: About the time you all arrive at the car you can see at the edge of Kassie's property a lone vampiress in a black silk dress now drenched in rain, her black hair hanging wetly around her gorgious face, the wet fabric sticking to her curvacious figure like a glove, eyes of green glowing slightly in the dark as she approaches speaking in a rich but unidentifyable accent that makes her voice sound like honey (wits + composure at a -3 difficulty to not be in awe at her)
(15) Tristin: [3d10.open(8).vs(8)] => [[10, 5],6,3] = (1)
(6) Anthony: wits 3 + composure 4 - 3 [4d10.open(10).vs(8)] => [2,8,[10, 5],9] = (3)
(15) Tristin: }{Yes, no hard-on!}{
(14) Robin: [3d10.open(10).vs(8)] => [5,6,9] = (1)
(1) Kurtis: [4d10.open(10).vs(8)] => [2,7,4,[10, 10, 1]] = (1)
(1) Kurtis: ((no hard on... damn))
** (6) Anthony thinks her butt is a little too big for his taste **
(9) Vampire Woman: "Mr. Withrow if I could have a word with you and your associate before your lady friend with the gun chooses to make an enourmous mistake in using it."
(1) Kurtis: Her fangs are a little too big for my taste...
** (1) Kurtis looks for a Mr. Withrow around **
(15) Tristin: Her penis is too big for my likeing
** (9) Vampire Woman bats her lashes at Kurtis waiting for an answer **
** (6) Anthony pets fluffy the Omnipotent wet tiger. **
(14) Robin: his hands are gonna smell
(9) Vampire Woman: ((lol))
(9) Vampire Woman: (9ewww wet tiger hands))
(1) Kurtis: "Oh, I'm sorry, I think you've got the wrong address..." looks around the smoking massacre of rotten flesh "Sure you got the right house?"
(6) Anthony: (( cats are very clean animals :P ))
(14) Robin: ((yeah, but they can smeel bad after being in the rain without time to clean themselves))
(6) Anthony: (( well,the zombie intestines on his back do make it a little rank ))
(14) Robin: ((lol))
(9) Vampire Woman: "Yes Mr. Withrow I am certain you and your younger friend over there were the ones who stole money from my.. employers casino." *simple smile* "If you do not wish to remit the debt I fear my employer will have to use more... bloody means than I in retreiving what is his."
** (6) Anthony turns his head slowly and looks at Kurtis **
(14) Robin: vampires run casinos now? what happened to the indians?
(1) Kurtis: "Oh... well see, that's quite impossible, since your guys took it back already. Before I could even put it in the car. So, ask them."
** (1) Kurtis - simple smile **
(6) Anthony: (( blood sucking lawyers got to 'em. And here they are ))
(9) Vampire Woman: "Mr. Withrow I am not asking for much, but I do not appriciate it when people bald face lie to me, it is ever so tiresome. If you don't have the money simply tell me, I will be on my merry way and my employers enforcers will be on theirs." *fanged smile*
(6) Anthony: "How much do you think he owes you?"
(9) Vampire Woman: "22,800 though some portion of that may have been won legitimately without Magic which my employer is allowing for in expecting $15,800 returned"
(1) Kurtis: "Zero... money. Except some change. Well, maybe you can find some change on these zombies, in the rare case of luck that some of them were burried with money in their pockets, but I wouldn't get too close to that machinegun, you know what I mean."
** (6) Anthony walks over to kurtis with his back to the vampire, reaches into his pocket and gives domething to kurtis, then walks in to hte house **
** (9) Vampire Woman looks up at the roof of the cabin green eyes flashing slightly before looking back to Kurtis **
** (6) Anthony watches through the window **
(1) Kurtis: "Sorry I couldn't be of any help. I guess it would be smart to keep something against magic in the casino before people actually get in?"
(9) Vampire Woman: "As our kind has had little trouble with yours in the past we didn't see the need, most of your people conduct themselves with a certain... sophisication and do not warrent such efforts on our part."
(1) Kurtis: "Even if I did have the money, which I don't, I wouldn't be stupid enough to not invest it into things non returnable, so here is a tip. Check with Northwest bank."
(9) Vampire Woman: "So you are choosing to not return the money correct?"
(1) Kurtis: "Account number 3200180. Should have about 15 grand."
(1) Kurtis: Always hated that bastard...
(9) Vampire Woman: "I would hope for your sake and the sake of your lovely friends that the ammount in question is indeed in your accounts. Farewell for now Mr. Withrow
** (9) Vampire Woman turns and walks down the drive into the rain **
(1) Kurtis: "Careful on the way back."
(1) Kurtis: Sorry, Lou. Well, you're dead anyway, why do you need money...
** (9) Kassidy aka Kassandra looks at Kurtis for a moment then shakes her head and walks inside muttering "Come on Fluffy I'll patch you up" **
** (1) Kurtis looks at the stack that Tony gave him, and passes it to Tristin **
** (15) Tristin looks at the money **
(15) Tristin: "What's this?
(1) Kurtis: "Uptight bitch... they make more in an hour than we won in three."
** (9) Maximo walks inside to take hot bubble bath.... i mean manly shower **
(1) Kurtis: "Tony's grand. He doesn't want it. You can give it back to him, but I think he made up his mind."
** (15) Tristin nods **
** (1) Kurtis kicks a zombie head that mutters "grah...", puts a bullet into it shutting it up, and walks into the house **
(15) Tristin: }{Is he outside?}{
** (9) Kassidy aka Kassandra heals the kitty **
(1) Kurtis: ((Tony is inside))
(9) Kassidy aka Kassandra: [10d10.open(10).vs(8)] => [5,6,8,3,[10, 9],3,5,7,6,4] = (2)
** (6) Anthony will heal up fluffy and anyone hurt fully... then with a pet release the spell on Fluffy so he returns to just being a common, ordinary Omnipotent house cat. **
** (15) Tristin walks inside to see if there is any coffee on **
(9) Kassidy aka Kassandra: No coffee, still raining cats and dogs...well rain anyway
** (14) Robin robin takes a seat on the front porch. good time for a smoke break. **
** (1) Kurtis drops all spells, takes all clothes off in the bathroom, put a pair of sports pants on, and throws the gooey clothes into the nearest laundry basket **
** (15) Tristin drops his spells and plops down beside Robin **
(6) Anthony: "So... what do we do about all the redead bodies?"
** (1) Kurtis takes a shower after Max, amazed by how much steam one man can generate, and passes out. "I hate fucking zombies. But I hate vampires more." **
(9) Kassidy aka Kassandra: "When it stops raining we burn them"
** (6) Anthony nods, "Couldn't someone who knew matter just turn them into mud or something?" **
(9) Kassidy aka Kassandra: "Yes but we would need a mage that knows matter well"
(9) Kassidy aka Kassandra: (shower lol)
** (6) Anthony takes his turn in the shower when it comes but in the mean time... **
(6) Anthony: "So, wht did you think fluffy?"
(14) Robin: (yeah lolol @shower))
(9) Omnipotent (Not Winkles) Fluffy: "Zombies taste like sneakers"
(6) Anthony: "Did you enjoy yourself though?"
(9) Omnipotent (Not Winkles) Fluffy: "Besides the raining part yes."
** (9) Kassidy aka Kassandra goes downstairs to her lab after she snags a shower **
(6) Anthony: "Yes, that was a bit of a pain. But you know tigers in the rain forest, well, why do you think they call it the 'rain' forest?" Tony pets Fluffy
(14) Robin: to tristin "youre getting a lot of smoke in my face..."
** (6) Anthony hunts down Kurtis after his shower **
(9) Omnipotent (Not Winkles) Fluffy: "It was more difficult being so large, not as flexable"
(15) Tristin: "I don't control the wind"
(1) Kurtis: Casting on a gun doesn't work well, can't do it fast enough to shoot and enchant it at the same time... I need something that accepts magic easier... remember... reading something... about mage weapons... tools.... stuff... fucking vampire chick.... Kassie is hot... I fail to protect her... gotta get me a sword.... *snort*
(6) Anthony: "You did fine though."
** (1) Kurtis snores on the couch **
(6) Anthony: "Maybe next time a cheetah?"
(9) Omnipotent (Not Winkles) Fluffy: "perhaps"
** (9) Omnipotent (Not Winkles) Fluffy curls up to take a nap on a counter top **
(14) Robin: "i need new clothes, i smell."
** (6) Anthony goes off to find kurtis to give him a whatfor **
(15) Tristin: }{For anyone that ever wanted to see a pic of jackie chan tokeing}{
(1) Kurtis: you find kurtis bare torso sleeping on the couch
** (6) Anthony kicks the couch **
(1) Kurtis: "M?"
(1) Kurtis: "Tony?"
(15) Tristin: Yeah, I haven't had a change in clothes for a while myself.
(1) Kurtis: "Whasup"
(6) Anthony: "your actions brought the vampires here. YOu deal with it. If they come back and cause problems, it's on your account." Tony walks into the kitchen
(14) Robin: "luckly you guys got all that money"
(15) Tristin: "Let's not talk about that for a while.."
(1) Kurtis: "Using magic to give yourself an extra bit of luck is not a crime Tony! You shoulda kept your part. I'm not giving mine back... they lost it, fair and square. Lou's accoutn should take care of the debt. Jones killed him anyway."
(1) Kurtis: "Was pretty stupid of Lou to give my number anyway... cheeky chum."
(6) Anthony: "I said what I had to say. They better not be back causing problems for Kassidy or anyone else."
(1) Kurtis: "If they return, you have my word, I'll give it back. For now it's good."
(1) Kurtis: "They just want their egos stroked. They got owned. Royally."
** (6) Anthony makes a pot of coffee **
(1) Kurtis: "Good work today out there, everyone. That was super."
(1) Kurtis: "Except we let Kass get hurt."
(15) Tristin: "Whaaa?"
(1) Kurtis: *snore*
** (9) GM Claire gives you all 11 xp in her sleep **
(1) Kurtis: wewt
(15) Tristin: Yay
(15) Tristin: How much per point of Ancana?
(9) GM Claire: 6 primary 7 non primary 8 inferior
(6) Anthony: 6 for primary, 8 for inferiour, 7 for others. per dot.
(6) Anthony: I forget, we have 1 primary, or 2?
(6) Anthony: I.E. My primary Life, or Life & Spirit?
(15) Tristin: 2
(1) Kurtis: 2
(15) Tristin: both
(15) Tristin: What about skills?
(9) GM Claire: box me
(9) GM Claire: 3 x new level
(9) GM Claire: zzzzzzzzzzzzzzzzz
(1) Kurtis:
Feline Facts: Zombies taste like sneakers...
Next on Mage The Awakening: Burning zeds, counting money, reloading guns

(9) GM Claire: yay
(1) Kurtis: gg
(15) Tristin: OOOOO What I learned! Vampires don't make me horny and zombies dont die easily.
(9) GM Claire: lol
(1) Kurtis: i learned that um, i need to make a path tool, coz i cant fire a gun and cast on the bullet at the same time without a GIGA penalty
(9) GM Claire: technically they are already fdead
(6) Anthony: What I learned, Life mages in mage are like cleircs in other games, high defense, low attak. Support class
(9) GM Claire: dontlet ckassie hear you say that
(6) Anthony: What I learned: It's faster to toss a zed into the path of a bullet then to attack it myself
(1) Kurtis: i also learned that 45 noob mobs takes longer to kill than 1 boss mob, coz inits are all in the same order
(14) Robin: i learned i need to make a sheath for my bat cuz its a bitch to carry it around all the time
(6) Anthony: Yeha, I kinda wonder how she got hurt with gnosis 8 when I didn't with 1
(1) Kurtis: i learned that Robin shouldnt even attack things with her bat, instead use space
(6) Anthony: What I learned: a cat does more dmage in combat than a tiger: ergo, a house cat shoudl be able to kill a tiger
(14) Robin: well, you gave me that kinetic blow thing
(1) Kurtis: ya but i spent my move to help u do damage
(1) Kurtis: where as i can spend it dealing an assload of damage myself, plus you can just take a killshot by ripping space apart
(15) Tristin: }{Rachel's burd pooed on her computer =P }{
(1) Kurtis: ((pwnt))
(9) GM Claire: i learned that you are all greatly ammused by cows
(1) Kurtis: Thats a MOOOOOT point
(6) Anthony: What I learned: A hand grenade is probably more deadly than a low level mage
(9) GM Claire: possible
(14) Robin: i learned not to let the bird near the keyboard
(9) GM Claire: woot
(1) Kurtis: what i learned is its more beneficial to just keep killing enemies instead of healing comrades sometimes.
(6) Anthony: If tank was i that situation, he would of tossed out about 6 grenades and had them all killed :D
(1) Kurtis: if u heal, zeds get extra move, if u kill zeds, they dont
(6) Anthony: Knock them back first
(6) Anthony: which is why I threw one zed, who I couldn't rip his head off, into antoher knocking htem back giving some room
(6) Anthony: What I learned, I need life 4 to be able to heal at range
(9) GM Claire: mmhmm
(14) Robin: i learned you can trap more zombies casting suspension on a land area rather than just one specific zombie
(1) Kurtis: i learned im gonna have to kill / run from vampires soon
(9) GM Claire: "dont forget to bring a towel"
(1) Kurtis: and also the usefulness of gnosis. not buying more rotes, gnosis is enough
(15) Tristin: lol
(6) Anthony: There becomes a point whree an impromptu spell with gnosis gives you more die than a rote if your gnosis is high enough and other stats/skill sux
(9) GM Claire: indeed
(6) Anthony: I learned: claws aren't necessarily the best hand to hand weapon for a mage
(6) Anthony: I'd try fangs but, hey, I have it on good source that zombies taste like sneakers.
(9) GM Claire: tottally do
(15) Tristin: lol
(6) Anthony: I know that an elephant can defeat a liion, but they're awfually freaking slow
(1) Kurtis: i learned hat mim sleepy
(1) Kurtis: im
(1) Kurtis: sleepy
(15) Tristin: I'm not so much, but that's because I woke up and got on.
(9) GM Claire: zzzzzzzzzzzzzzzzz
(15) Tristin: Anyway, thanks for the game guys
(1) Kurtis: next sunday
(1) Kurtis: i dunno what happens
(1) Kurtis: havent been any sneak peeks
(9) GM Claire: glad ya enjoyed
(14) Robin: bye bye everybody
(9) GM Claire: bye
(15) Tristin: Disconnecting from server...
(15) Shawn (exit): 06:45
(14) Robin: shawn says bye too.
(9) GM Claire: kk
(14) Robin: Disconnecting from server...
(14) Robin (exit): 06:46
(6) Anthony: good session. I"m going to bed
(6) Anthony: night
(1) Kurtis: nite
(9) GM Claire: bye